FS25 Market Dynamics V1.0.0.1

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Real-world inspired dynamic crop pricing for Farming Simulator 25. Prices fluctuate daily and intraday based on world events, supply, demand, and seasonal drift. This is the first public release covering all core systems.

What’s included:
Dynamic pricing engine — every tracked crop has a live price built from a base price, a volatility factor, and an event modifier stack.
Prices drift intraday every in-game minute and shift daily with mean-reversion toward the base. They clamp between 50% and 200% of base so things stay volatile but never absurd.

Seven world events — Regional Drought, Bumper Harvest, Trade Disruption, Geopolitical Crisis, Biofuel Initiative, Livestock Feed Boom, and Root Crop Blight. Each fires probabilistically with per-type cooldowns and randomised intensity so markets feel alive without becoming noise.

Futures contracts — lock in a sell price today for delivery up to 120 in-game days from now. Fulfill on time for the full locked-price payout; miss the deadline and you take a 15% penalty on the unfulfilled portion. If you have FS25_UsedPlus installed your credit score scales that penalty between 10% and 20%.

Market screen (F10) — a full InGameMenu page with three tabs: live prices with % change and a session trend chart, active world events with intensity and time remaining, and your contract history. Press N or click New Contract to open the contract dialog from anywhere on the screen.

Mod integrations — FS25_BetterContracts: completing a harvest contract applies a short-lived supply-spike to that crop. FS25_UsedPlus: contract outcomes feed your credit score and your score scales the default penalty. Both integrations activate automatically on detection.

Translations — all 25 Farming Simulator 25 languages included.
Settings — enable/disable dynamic prices, enable/disable events, event frequency, volatility scale, and debug logging, all accessible in-game under ESC > Settings > Market Dynamics.

Known limitations
Multiplayer is singleplayer only in this release. Price state, events, and contracts are not synced across clients. Dedicated server hosting works but only the server player sees live MDM prices. Multiplayer sync is planned for a future release.

Save data is stored in savegame/modSettings/FS25_MarketDynamics.xml. Removing the mod mid-save is safe — the file is simply ignored on next load.

V1.0.0.1
Futures contracts now correctly track crop deliveries. Previously, contracts were stuck at 0% filled regardless of how much was delivered. (PriceHook.lua — use fillDelta instead of sellFillType return value, which is not the accepted liter count in FS25.)

Required mods:
Better Contracts
 
Authors / Credits
tisonK, LeGrizzly
Download modification
https://zippymods.com/3zk7of15x92b/FS25_MarketDynamics_(1).zip.html
Thank you for sharing the details of the dynamic crop pricing system for Farming Simulator 25. This system adds a layer of realism and complexity to the game's economy, making it more engaging for players. Here's a breakdown of the key features included in this release:

1. **Dynamic Pricing Engine**: Tracks live prices for each crop based on a base price, volatility factor, and event modifier stack. Prices fluctuate intraday and daily, with mean-reversion towards the base price. The volatility is controlled to keep prices within a reasonable range.

2. **World Events**: Seven events like Regional Drought, Bumper Harvest, Trade Disruption, etc., add randomness and life to the markets. These events have cooldowns and random intensities to prevent them from becoming repetitive noise.

3. **Futures Contracts**: Players can lock in sell prices for delivery up to 120 in-game days in advance. Missing the deadline incurs a penalty on the unfulfilled portion. A credit score system adjusts the penalty based on outcomes, especially if FS25_UsedPlus is installed.

4. **Market Screen (F10)**: Provides a comprehensive overview of live prices, active events, and contract history. Players can easily manage contracts from this screen without interrupting gameplay.

5. **Mod Integrations**: FS25_BetterContracts and FS25_UsedPlus enhance the gameplay experience by adding features like temporary supply spikes and credit score adjustments to penalties.

6. **Translations**: Support for all 25 languages in Farming Simulator 25 to cater to a diverse player base.

7. **Settings**: Players have control over key parameters like enabling/disabling dynamic prices, events, adjusting event frequency, volatility scale, and debug logging in the in-game settings.

**Known Limitations**:
- Multiplayer functionality is limited to singleplayer in this release, with plans for future synchronization across clients.
- Save data is stored in a specific file path, and removing the mod mid-save is safe as it is ignored on the next load.

**Version 1.0.0.1**:
- An important fix was made to futures contracts to accurately track crop deliveries.

**Required Mods**:
- Players need the Better Contracts mod to access certain features of the dynamic crop pricing system.

Overall, this release adds depth and realism to the economy within Farming Simulator 25, creating a more dynamic and engaging gameplay experience for players.
 
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