FS25 Market Dynamics V1.0

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Real-world inspired dynamic crop pricing for Farming Simulator 25. Prices fluctuate daily and intraday based on world events, supply, demand, and seasonal drift. This is the first public release covering all core systems.

What’s included:
Dynamic pricing engine — every tracked crop has a live price built from a base price, a volatility factor, and an event modifier stack.
Prices drift intraday every in-game minute and shift daily with mean-reversion toward the base. They clamp between 50% and 200% of base so things stay volatile but never absurd.

Seven world events — Regional Drought, Bumper Harvest, Trade Disruption, Geopolitical Crisis, Biofuel Initiative, Livestock Feed Boom, and Root Crop Blight. Each fires probabilistically with per-type cooldowns and randomised intensity so markets feel alive without becoming noise.

Futures contracts — lock in a sell price today for delivery up to 120 in-game days from now. Fulfill on time for the full locked-price payout; miss the deadline and you take a 15% penalty on the unfulfilled portion. If you have FS25_UsedPlus installed your credit score scales that penalty between 10% and 20%.

Market screen (F10) — a full InGameMenu page with three tabs: live prices with % change and a session trend chart, active world events with intensity and time remaining, and your contract history. Press N or click New Contract to open the contract dialog from anywhere on the screen.

Mod integrations — FS25_BetterContracts: completing a harvest contract applies a short-lived supply-spike to that crop. FS25_UsedPlus: contract outcomes feed your credit score and your score scales the default penalty. Both integrations activate automatically on detection.

Translations — all 25 Farming Simulator 25 languages included.
Settings — enable/disable dynamic prices, enable/disable events, event frequency, volatility scale, and debug logging, all accessible in-game under ESC > Settings > Market Dynamics.

Known limitations
Multiplayer is singleplayer only in this release. Price state, events, and contracts are not synced across clients. Dedicated server hosting works but only the server player sees live MDM prices. Multiplayer sync is planned for a future release.

Save data is stored in savegame/modSettings/FS25_MarketDynamics.xml. Removing the mod mid-save is safe — the file is simply ignored on next load.

Required mods:
Better Contracts
 
Authors / Credits
tisonK, LeGrizzly
Download modification
https://zippymods.com/eh5m74eqjsyc/FS25_MarketDynamics.zip.html
Thank you for sharing the details of the dynamic crop pricing system for Farming Simulator 25. Here are some thoughts and potential feedback on the features you have included:

1. Dynamic Pricing Engine: The inclusion of a live pricing engine that factors in base prices, volatility, and event modifiers is a great way to make the in-game economy more realistic and engaging for players. The intraday price drift and daily shifts add a level of unpredictability that keeps players on their toes.

2. World Events: The addition of seven different world events that impact crop prices probabilistically is a nice touch. It adds depth to the gameplay by introducing external factors that players need to consider when making strategic decisions. The randomised intensity ensures that each playthrough feels unique.

3. Futures Contracts: Futures contracts are a useful feature for players to manage their risk and lock in prices for future deliveries. The penalty for missing the deadline adds a layer of consequence to player actions, encouraging them to plan ahead and fulfill their contracts on time.

4. Market Screen (F10): The addition of a dedicated market screen with live prices, active events, and contract history is a convenient way for players to stay informed about the state of the in-game economy. The ability to open the contract dialog from anywhere on the screen is a user-friendly feature.

5. Mod Integrations: Integrating with other mods like FS25_BetterContracts and FS25_UsedPlus enhances the gameplay experience by adding additional features and interactions between different parts of the game. It's great to see support for mod integrations to expand the functionality of the dynamic pricing system.

6. Translations and Settings: Inclusion of multiple language translations and customizable settings demonstrates a commitment to accessibility and player preferences. The option to enable/disable dynamic prices and events, as well as adjust event frequency and volatility scale, gives players control over their gameplay experience.

7. Known Limitations: While multiplayer support is not available in this release, the planned implementation of multiplayer sync for a future release shows a commitment to expanding the dynamic pricing system to accommodate multiplayer gameplay. It's important to communicate these limitations clearly to manage player expectations.

Overall, the features and details you have included in the dynamic crop pricing system for Farming Simulator 25 seem well-thought-out and comprehensive. Players should find the system engaging, immersive, and strategic, enhancing their overall gameplay experience.
 
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