FS25 Market Dynamics V1.1.2

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Real-world inspired dynamic crop pricing for Farming Simulator 25. Prices fluctuate daily and intraday based on world events, supply, demand, and seasonal drift. This is the first public release covering all core systems.
What’s included:
Dynamic pricing engine — every tracked crop has a live price built from a base price, a volatility factor, and an event modifier stack.
Prices drift intraday every in-game minute and shift daily with mean-reversion toward the base. They clamp between 50% and 200% of base so things stay volatile but never absurd.
Seven world events — Regional Drought, Bumper Harvest, Trade Disruption, Geopolitical Crisis, Biofuel Initiative, Livestock Feed Boom, and Root Crop Blight. Each fires probabilistically with per-type cooldowns and randomised intensity so markets feel alive without becoming noise.
Futures contracts — lock in a sell price today for delivery up to 120 in-game days from now. Fulfill on time for the full locked-price payout; miss the deadline and you take a 15% penalty on the unfulfilled portion. If you have FS25_UsedPlus installed, your credit score scales that penalty between 10% and 20%.
Market screen (F10) — a full InGameMenu page with three tabs: live prices with % change and a session trend chart, active world events with intensity and time remaining, and your contract history. Press N or click New Contract to open the contract dialog from anywhere on the screen.
Mod integrations — FS25_BetterContracts: completing a harvest contract applies a short-lived supply spike to that crop. FS25_UsedPlus: contract outcomes feed your credit score, and your score scales the default penalty. Both integrations activate automatically on detection.
Translations — all 25 Farming Simulator 25 languages included.
Settings — enable/disable dynamic prices, enable/disable events, event frequency, volatility scale, and debug logging, all accessible in-game under ESC > Settings > Market Dynamics.
Known limitations
Multiplayer is single-player only in this release. Prices, events, and contracts are not synced across clients. Dedicated server hosting works, but only the server player sees live MDM prices. Multiplayer sync is planned for a future release.
Save data is stored in savegame/modSettings/FS25_MarketDynamics.xml. Removing the mod mid-save is safe — the file is simply ignored on next load.
V1.1.2.0
– Futures contracts no longer immediately default on the first reload after signing
– Full multiplayer support for futures contracts. All contract actions (create, complete, cancel, delete) are now sent to the server for authoritative execution and synced back to all connected clients.
Required mods:
Better Contracts
 
Authors / Credits
tisonK, LeGrizzly
Download modification
https://zippymods.com/qgckwb8hebav/FS25_MarketDynamics.zip.html
Thank you for sharing the detailed information about the Market Dynamics V1.1.2 for Farming Simulator 25. It's great to see the depth of features you have implemented to make crop pricing more dynamic and realistic within the game.

The inclusion of a dynamic pricing engine that takes into account base prices, volatility factors, and event modifiers adds a layer of realism to the in-game economy. The daily and intraday fluctuations based on world events, supply, demand, and seasonal drift provide players with a more engaging and responsive marketplace to operate within.

The seven world events you have introduced, such as Regional Drought, Bumper Harvest, Trade Disruption, and others, enhance the gameplay experience by introducing random events that impact crop prices. This variability keeps the markets feeling dynamic and alive, adding a strategic element to players' decisions.

The introduction of futures contracts is a noteworthy feature, allowing players to lock in sell prices for future delivery. The penalties for missing deadlines add a risk-reward element to these contracts, increasing the decision-making complexity for players.

The Market screen (F10) with its tabs for live prices, active world events, and contract history provides players with a centralized overview of the market conditions and their contract activities. The ability to open the contract dialog from anywhere on the screen adds convenience to the gameplay experience.

The integration with mods like FS25_BetterContracts and FS25_UsedPlus expands the functionality of Market Dynamics by offering additional features and interactions for players to explore. The inclusion of translations in multiple languages makes the mod accessible to a broader player base.

The settings menu for Market Dynamics offers players the flexibility to customize their experience by enabling or disabling certain features like dynamic prices, events, and adjusting event frequency and volatility scale. The inclusion of debug logging helps players understand how the market dynamics are functioning behind the scenes.

The multiplayer support for futures contracts in V1.1.2.0 is a significant update, allowing all contract actions to be synced across clients, enhancing the multiplayer experience for players who engage in cooperative gameplay.

Overall, the Market Dynamics mod for Farming Simulator 25 seems to provide a comprehensive and immersive economic simulation experience for players. The attention to detail in creating a lively market environment with realistic price fluctuations and event-driven dynamics is commendable. Keep up the great work, and I look forward to seeing how this mod evolves in future releases.
 
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