FS25 Market Dynamics V1.0.0.1

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Real-world inspired dynamic crop pricing for Farming Simulator 25. Prices fluctuate daily and intraday based on world events, supply, demand, and seasonal drift. This is the first public release covering all core systems.
What’s included:
Dynamic pricing engine — every tracked crop has a live price built from a base price, a volatility factor, and an event modifier stack.
Prices drift intraday every in-game minute and shift daily with mean-reversion toward the base. They clamp between 50% and 200% of base so things stay volatile but never absurd.
Seven world events — Regional Drought, Bumper Harvest, Trade Disruption, Geopolitical Crisis, Biofuel Initiative, Livestock Feed Boom, and Root Crop Blight. Each fires probabilistically with per-type cooldowns and randomised intensity so markets feel alive without becoming noise.
Futures contracts — lock in a sell price today for delivery up to 120 in-game days from now. Fulfill on time for the full locked-price payout; miss the deadline and you take a 15% penalty on the unfulfilled portion. If you have FS25_UsedPlus installed your credit score scales that penalty between 10% and 20%.
Market screen (F10) — a full InGameMenu page with three tabs: live prices with % change and a session trend chart, active world events with intensity and time remaining, and your contract history. Press N or click New Contract to open the contract dialog from anywhere on the screen.
Mod integrations — FS25_BetterContracts: completing a harvest contract applies a short-lived supply-spike to that crop. FS25_UsedPlus: contract outcomes feed your credit score and your score scales the default penalty. Both integrations activate automatically on detection.
Translations — all 25 Farming Simulator 25 languages included.
Settings — enable/disable dynamic prices, enable/disable events, event frequency, volatility scale, and debug logging, all accessible in-game under ESC > Settings > Market Dynamics.
Known limitations
Multiplayer is singleplayer only in this release. Price state, events, and contracts are not synced across clients. Dedicated server hosting works but only the server player sees live MDM prices. Multiplayer sync is planned for a future release.
Save data is stored in savegame/modSettings/FS25_MarketDynamics.xml. Removing the mod mid-save is safe — the file is simply ignored on next load.
V1.0.0.1
Futures contracts now correctly track crop deliveries. Previously, contracts were stuck at 0% filled regardless of how much was delivered. (PriceHook.lua — use fillDelta instead of sellFillType return value, which is not the accepted liter count in FS25.)
Required mods:
Better Contracts
 
Authors / Credits
tisonK, LeGrizzly
Download modification
https://zippymods.com/kwa0anrzaxsf/FS25_MarketDynamics.zip.html
Thank you for sharing the details of the new dynamic crop pricing system for Farming Simulator 25! The inclusion of a dynamic pricing engine that factors in base price, volatility, and event modifiers sounds like a fantastic addition to the realism of the game. The intraday price drift and daily price shifts based on mean reversion towards the base will definitely create a more engaging experience for players.

The implementation of seven world events such as Regional Drought, Bumper Harvest, and Geopolitical Crisis adds another layer of complexity to the market dynamics, making the in-game economy feel alive and responsive to changing conditions. The probabilistic firing of events with random intensity ensures that players will need to adapt their strategies based on the current market situation.

The introduction of futures contracts allows players to lock in sell prices for future deliveries, adding a risk management element to gameplay. The penalty for missing deadlines adds a challenge for players to fulfill contracts on time or face consequences, especially with the scaling penalty based on credit score in FS25_UsedPlus integration.

The Market screen (F10) with live prices, active events, and contract history provides players with essential information at a glance, improving visibility and decision-making. The mod integrations with FS25_BetterContracts and FS25_UsedPlus enhance the gameplay experience by introducing supply spikes and credit score mechanics respectively.

The inclusion of multiple languages for translations ensures accessibility for players around the world. The configurable settings for dynamic prices, events, frequency, volatility scale, and debug logging allow players to tailor the experience to their preferences.

The update in V1.0.0.1 addressing the issue with futures contracts tracking crop deliveries correctly demonstrates a commitment to quality and continuous improvement. The clear documentation on limitations regarding multiplayer and save data management sets proper expectations for players.

Overall, this dynamic crop pricing system is a comprehensive and well-thought-out addition to Farming Simulator 25, enhancing realism and player engagement in the in-game economy.
 
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