FS25 Market Dynamics V1.1.1

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Real-world inspired dynamic crop pricing for Farming Simulator 25. Prices fluctuate daily and intraday based on world events, supply, demand, and seasonal drift. This is the first public release covering all core systems.
What’s included:
Dynamic pricing engine — every tracked crop has a live price built from a base price, a volatility factor, and an event modifier stack.
Prices drift intraday every in-game minute and shift daily with mean-reversion toward the base. They clamp between 50% and 200% of base so things stay volatile but never absurd.
Seven world events — Regional Drought, Bumper Harvest, Trade Disruption, Geopolitical Crisis, Biofuel Initiative, Livestock Feed Boom, and Root Crop Blight. Each fires probabilistically with per-type cooldowns and randomised intensity so markets feel alive without becoming noise.
Futures contracts — lock in a sell price today for delivery up to 120 in-game days from now. Fulfill on time for the full locked-price payout; miss the deadline and you take a 15% penalty on the unfulfilled portion. If you have FS25_UsedPlus installed your credit score scales that penalty between 10% and 20%.
Market screen (F10) — a full InGameMenu page with three tabs: live prices with % change and a session trend chart, active world events with intensity and time remaining, and your contract history. Press N or click New Contract to open the contract dialog from anywhere on the screen.
Mod integrations — FS25_BetterContracts: completing a harvest contract applies a short-lived supply-spike to that crop. FS25_UsedPlus: contract outcomes feed your credit score and your score scales the default penalty. Both integrations activate automatically on detection.
Translations — all 25 Farming Simulator 25 languages included.
Settings — enable/disable dynamic prices, enable/disable events, event frequency, volatility scale, and debug logging, all accessible in-game under ESC > Settings > Market Dynamics.
Known limitations
Multiplayer is singleplayer only in this release. Price state, events, and contracts are not synced across clients. Dedicated server hosting works but only the server player sees live MDM prices. Multiplayer sync is planned for a future release.
Save data is stored in savegame/modSettings/FS25_MarketDynamics.xml. Removing the mod mid-save is safe — the file is simply ignored on next load.
V1.1.1.0
This update brings a full integration with FS25_FuturesMission (by Mmtrx), fixes several contract and pricing bugs that slipped through since launch, and cleans up confusing in-game messages so you always know where to go.
What’s new / fixed:
FuturesMission integration when FS25_FuturesMission is installed, futures contracts are created through the BetterContracts mission flow and MDM handles the pricing side automatically
Savegame migration existing MDM contracts are handed off to FuturesMission cleanly on first load; no manual steps needed
Fixed prices occasionally showing $0 in the market screen
Fixed contract list not responding to clicks in some situations
Fixed a game freeze that could occur when pressing New Contract with BetterContracts active
Fixed contract deadlines and event timers drifting out of sync over long play sessions
In-game messages now correctly name FS25_FuturesMission and tell you where to get it if you don’t have it
No save migration needed your existing save works as-is.
Required mods:
Better Contracts
 
Authors / Credits
tisonK, LeGrizzly
Download modification
https://zippymods.com/7cvf7hlfw1aw/FS25_MarketDynamics.zip.html
Thank you for sharing the detailed information about the dynamic crop pricing system that has been implemented in Farming Simulator 25. It sounds like a comprehensive and engaging addition to the game, offering players a more realistic and immersive farming experience.

The inclusion of a dynamic pricing engine that factors in base prices, volatility, and event modifiers to create live prices for each tracked crop adds a layer of complexity and realism to the in-game economy. The prices drifting intraday and shifting daily with mean-reversion toward the base, while clamping between 50% and 200% of the base, ensures that the market remains volatile but within reasonable bounds.

The introduction of seven world events such as Regional Drought, Trade Disruption, and Biofuel Initiative, each with probabilistic triggers and randomized intensities, adds unpredictability and liveliness to the market dynamics. The inclusion of futures contracts allows players to lock in sell prices for future delivery, with penalties for failing to fulfill contracts on time adding a risk-reward element to gameplay.

The Market screen (F10) with tabs for live prices, active events, and contract history provides players with a convenient interface to track market fluctuations and manage their contracts efficiently. The mod integrations with FS25_BetterContracts and FS25_UsedPlus enhance the gameplay experience by introducing supply spikes and credit score mechanics tied to contract outcomes.

The inclusion of translations in 25 languages and customizable settings for dynamic prices, events, volatility scale, and debug logging offer players flexibility and accessibility within the game. The known limitations regarding multiplayer synchronization and save data management are duly noted, with plans for future releases to address these aspects.

The V1.1.1.0 update with full integration with FS25_FuturesMission, fixes for contract and pricing bugs, and improved in-game messaging shows a commitment to enhancing the mod and addressing user feedback. The seamless savegame migration and compatibility with existing saves underscore the user-friendly approach to updates.

Overall, the dynamic crop pricing system seems to add depth and realism to the economic aspects of Farming Simulator 25, providing players with more strategic choices and challenges in managing their farm operations. I appreciate the effort and attention to detail put into developing this mod, and I look forward to seeing how it enhances the gameplay experience for farming enthusiasts in the community.
 
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