FS25 Riverbend Springs Multifruit V1.6

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Here is a multifruit edit of base-game US map for FS25.

CROPS ADDED:
– grains – flax, rye, spelt, triticale, buckwheat, millet, mustard, poppy, quinoa;
– pulses – american soybean, pinto beans, fodder peas, chickpeas, lentils;
– grasses – alfalfa, white and red clover, field grass, silphium trifoliatum, miscanthus;
– roots – onions, peanuts;
– orchard – white grapes;
– other – lavender, hemp, tobacco.
– cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring.

Flax can be harvested with the combine with grain header for seeds or with the swather for fiber.
Hemp is harvested with the swather for fiber only.
Alfalfa and clover can be swathed also.
All pulses have their special straw – pulse straw, that can be used in TMR recipe or fermented in a bunker for compost.
Field grass is harvested with grain header for seeds and gives hay as straw.
Silphie is for forage harvester that gives chaff. It regrows.
Tobacco is harvested with a spinach harvester (that does both).
Lavender can be harvested with forage harvester or cotton harvester. With forage harvester the yield is 20% lower.
Buckwheat, rye, triticale, spelt and some pulses can be swathed for 25% bonus of yield.
Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost).
Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage or in a empty bunker to ferment into compost.
Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes). Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too.
Millet and Sorghum added as base food for horses.
Fermented clover and alfalfa gives 100% feed for cows like TMR.
Clover and alfalfa can be fermented in bunker or bales.
Pulses straw and organic waste (will be a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or bales made with the gigantic goweil baler).
Flax and hemp fibers can be baled only with a round baler, or collected loose.
Added possibility to make round bales of lavender, manure and miscanthus with the big stationary baler Goweil.

Known issues:
– a get material lua call stack that I canțt find the xml with the mistake in it.
– effects on white grapes are from the red ones because idk how to change them (vehicles are not my forte)

Will make productions for this multifruit, but after will release the alpha version with all errors fixed hopefully.

If someone desires to test the prices/profitability of the new crops, please tell me which is not profitable enough or too profitable. Math is not my forte.

V1.6.0.0
– lavender now grows like spinach: plant once, harvest twice. – added new animals and products from them: rabbits, rabbit fur, rabbit meat, ducks, duck eggs, geese;
– added new animals to slaughterhouse and modded transport trailers;
– new output from animals when slaughtered: leather or feathers;
– added fillType converters for duck eggs where eggs are needed, for rabbit meat where other meat is needed.
– added tailor shop that makes new products from feathers and leather.
– updated billboards.
It shouldn’t need a new savegame, but if you encounter problems or missing products/productions and just rebuilding that production doesn’t fix it, make a new save and follow a tutorial on my Discord on how to transfer an old save.

V1.5.0.0
Now just one version, without modded onions. If you have the DLC, onions work.

Changelog:
– removed some dependencies that caused problems;
– added greenrye for WCS;
– added taro as a new root crop, grown on rice paddies; added new products: chopped taro, taro flour, taro chips and taro soup;
– added mint (foliage made by Antler22, fillplane texture by me), harvested with the spinach harvester (regrows); added mint to moisture food for animals, added mint to productions, plus two new products: essential mint oil and mint liqueur;
– split the silage into three: normal silage from chaff (maize, silphie, millet and others), whole crop silage from greenRye (this one gives more than normal grains) or grains (wheat, barley, oat, buckwheat, spelt, triticale, rye);
– added a script to remove special crops from contracts;
– added new silages as alternative to normal silage in BGA;
– added taro cut as alternative to sugarbeet_cut to distillery and BGA.
– added new crops to animal feed; removed fresh alfalfa and clover from chicken moisture feed.
– added converter to make seed with the AGI auger and seed treatment from spelt, triticale, millet, rye etc.
– added safflower and safflower oil, works like canola;
– added edamame (green soybean) and okra (bame), two new crops like greenbean, modified the greenbean harvester to harvest these two also; added jarred edamame and okra;
– added all flowering crops to have increased yield if beehives are nearby, 10% bonus instead of 5%;
– added jam factory;
– added two new bakery products: donuts and muffins;
– updated billboard and made a secondary one for 2026 donors.

Please test the new crops and products, because this version of multifruit will be also the update for the multifruit prefab. In the next update for the map, will add the new animals and bi-products.

V1.4.0.0
After lots of testing and consideration, I’ve decided that all my maps will now have two versions:
The previous version this one will stay as it is, with mod onions. (For the slaughterhouse issue, you’ll need to download and replace the slaughterhouse.xml file.)

A new version this one will work only with the Highlands Fishing DLC enabled.

There are two main reasons for this:
Creating a single variant compatible with both types of FS25 owners (with and without the DLC) would mean removing the ability to deposit onions in bunkers.

Without the DLC, onions would have to be completely removed, which causes lots of factory-related errors.
So, there will be two separate download links on the itch.io page, plus the standalone slaughterhouse.xml file.
Also, please remove the “2†from the ZIP file name so it can be used on existing savegames.

Changelog:
– fixed the slaughterhouse not accepting cows (for players without the DLC, please download the xml bellow and replace it inside multifruit/placeables/productionPoints/slaughterhouse);
– corrected textures on linseed harvest effects;
– changed onions for the DLC ones;
– added Highlands Cattle on the custom animals.xml that map uses.
– updated billboard.

Required mods:
Max HeightType Limit By Map
Extended Sugar Beet And Potato Harvesters
Highlands Fishing Expansion
 
Authors / Credits
Jinkou89, Kr3d0
Download modification
https://zippymods.com/og8wtasrbc8d/FS25_Riverbend_Springs_Multifruit.zip.html
Wow, that multifruit edit for the base-game US map in FS25 sounds incredibly detailed and extensive! Adding new crops like flax, rye, spelt, buckwheat, millet, mustard, and many more really expands the gameplay options for players. The variety of new crops with different harvesting methods and special properties adds a lot of depth to the farming experience.

The addition of new animals like rabbits, ducks, and geese, along with products like rabbit fur, rabbit meat, and duck eggs, further enhances the diversity of the map. The tailor shop mechanic that allows players to create new products from feathers and leather is a unique feature that adds a layer of processing and crafting to the game.

The various changes and additions in each version, such as new crops, fillType converters, products, and animal feed options, showcase the amount of effort and creativity put into this multifruit edit. The attention to detail, such as bonus yields for flowering crops near beehives and the implementation of new production chains like the jam factory and bakery products, adds complexity and realism to the gameplay.

The two versions to accommodate players with and without the Highlands Fishing DLC is a thoughtful approach to ensure compatibility and an optimal experience for all players. The detailed changelogs and explanations show a commitment to maintaining and improving the multifruit edit over time.

Overall, the multifruit edit seems to offer a rich and immersive farming experience with a wide range of crops, animals, and production possibilities. Players who enjoy exploring new content and mechanics in FS25 will likely appreciate the depth and complexity this edit brings to the game.
 
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