FS25 Riverbend Springs Multifruit v1.3

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V1.3.0.0
– most of the productions were re-balanced, to fix the low-paying productions or over-paying ones.
– changed a lot of the bulk textures like: alfalfa, clover, pulses straw, corn stalks, grass, straw, hemp and flax fibers etc.
– changed linseed foliage because OxygenDavid doesn’t give permission anymore to use his assets.
-fixed red clover LOD when cut, and now it has 3 harvest ready stages like grass (the third one gives 140%)
– added a new crop sesame and new products to further use this crop (for now the crop color won’t appear on map PDA, working on a fix)
– added chocolate cake and changed normal cake appeareance too; changet fruit pie pallet.
– added a pelletizer to use instead of Straw harvest DLC that causes bulk conflict (mixed textures, that messes with the intended gameplay).
– added 2 extra pellets types: woodchips and cowfood pellets. Now for 100% production on cows you will need either TMR, either cowfood. Unfortunatelly, alfalfa and clover silage will give only 80% like normal silage, but with the pelletizer you can make cowfood either with TMR ingredients, either with alfalfa/clover silage and straw. Of course for straw you can bring also pulses straw, miscanthus cut or corn stalks and for hay you can bring alfalfa/clover hay.
– added heat plant to burn those new pellets..
– moved some vegetarian products from dairy to a brand new production (soymilk, oatmilk, tofu and now hummus)
– added 2 livestock trailers that work with chickens too
– added hemp and flax fiber to pickup wagons, but for spinerry you will need bales.
– many other fixes/changes I forgot.
– remain to do/to fix: sesame pda color, balance new productions, translate the new additions (now they are in english). Not long after that will finally work on the prefab (the hard work will be the tutorial).

Here is a multifruit edit of base-game US map for FS25.

CROPS ADDED:
– grains – flax, rye, spelt, triticale, buckwheat, millet, mustard, poppy, quinoa;
– pulses – american soybean, pinto beans, fodder peas, chickpeas, lentils;
– grasses – alfalfa, white and red clover, field grass, silphium trifoliatum, miscanthus;
– roots – onions, peanuts;
– orchard – white grapes;
– other – lavender, hemp, tobacco.
– cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring.

Flax can be harvested with the combine with grain header for seeds or with the swather for fiber.
Hemp is harvested with the swather for fiber only.
Alfalfa and clover can be swathed also.
All pulses have their special straw – pulse straw, that can be used in TMR recipe or fermented in a bunker for compost.
Field grass is harvested with grain header for seeds and gives hay as straw.
Silphie is for forage harvester that gives chaff. It regrows.
Tobacco is harvested with a spinach harvester (that does both).
Lavender can be harvested with forage harvester or cotton harvester. With forage harvester the yield is 20% lower.
Buckwheat, rye, triticale, spelt and some pulses can be swathed for 25% bonus of yield.
Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost).
Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage or in a empty bunker to ferment into compost.
Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes). Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too.
Millet and Sorghum added as base food for horses.
Fermented clover and alfalfa gives 100% feed for cows like TMR.
Clover and alfalfa can be fermented in bunker or bales.
Pulses straw and organic waste (will be a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or bales made with the gigantic goweil baler).
Flax and hemp fibers can be baled only with a round baler, or collected loose.
Added possibility to make round bales of lavender, manure and miscanthus with the big stationary baler Goweil.

Known issues:
– a get material lua call stack that I canțt find the xml with the mistake in it.
– effects on white grapes are from the red ones because idk how to change them (vehicles are not my forte)
Will make productions for this multifruit, but after will release the alpha version with all errors fixed hopefully.
If someone desires to test the prices/profitability of the new crops, please tell me which is not profitable enough or too profitable. Math is not my forte.
 
Authors / Credits
Jinkou89 Kr3d0
Download modification
https://zippymods.com/gfjh1pa01jjl/FS25_Riverbend_Springs_Multifruit.zip.html
Thank you for sharing the detailed changelog and additions in the V1.3.0.0 update of the Riverbend Springs Multifruit map for FS25. It's evident that you've put a lot of effort into rebalancing productions, adding new crops, products, and features to enhance the gameplay experience.

The addition of new crops such as flax, rye, spelt, triticale, and others, along with the inclusion of pulses like soybeans, chickpeas, and lentils, diversifies the farming experience and provides players with more options for cultivation. The different harvesting methods for crops like flax and hemp add depth to the gameplay mechanics, allowing for a more realistic farming simulation.

The introduction of special straw types, the use of cover crops, and the modification of animal food categories showcase the attention to detail in creating a comprehensive farming environment. The ability to ferment various materials into compost adds an additional layer of management for players looking to optimize their farm's productivity.

The known issues you mentioned, such as the lua call stack error and the effects on white grapes, are common challenges in modding, and it's commendable that you're actively working on resolving them for future releases.

If players provide feedback on the profitability of new crops or suggest further balancing adjustments, it will help in fine-tuning the gameplay experience. Overall, your dedication to updating and enhancing the map with new content and features is sure to be appreciated by the farming simulation community.

Keep up the great work, and I look forward to seeing the continued improvements and additions in future updates of the Riverbend Springs Multifruit map for FS25!
 
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