FS25 Riverbend Springs Multifruit V1.3.1

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Here is a multifruit edit of base-game US map for FS25.

CROPS ADDED:
– grains – flax, rye, spelt, triticale, buckwheat, millet, mustard, poppy, quinoa;
– pulses – american soybean, pinto beans, fodder peas, chickpeas, lentils;
– grasses – alfalfa, white and red clover, field grass, silphium trifoliatum, miscanthus;
– roots – onions, peanuts;
– orchard – white grapes;
– other – lavender, hemp, tobacco.
– cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring.

Flax can be harvested with the combine with grain header for seeds or with the swather for fiber.
Hemp is harvested with the swather for fiber only.
Alfalfa and clover can be swathed also.
All pulses have their special straw – pulse straw, that can be used in TMR recipe or fermented in a bunker for compost.
Field grass is harvested with grain header for seeds and gives hay as straw.
Silphie is for forage harvester that gives chaff. It regrows.
Tobacco is harvested with a spinach harvester (that does both).
Lavender can be harvested with forage harvester or cotton harvester. With forage harvester the yield is 20% lower.
Buckwheat, rye, triticale, spelt and some pulses can be swathed for 25% bonus of yield.
Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost).

Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage or in a empty bunker to ferment into compost.

Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes). Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too.

Millet and Sorghum added as base food for horses.
Fermented clover and alfalfa gives 100% feed for cows like TMR.
Clover and alfalfa can be fermented in bunker or bales.
Pulses straw and organic waste (will be a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or bales made with the gigantic goweil baler).
Flax and hemp fibers can be baled only with a round baler, or collected loose.
Added possibility to make round bales of lavender, manure and miscanthus with the big stationary baler Goweil.

Known issues:
– a get material lua call stack that I canțt find the xml with the mistake in it.
– effects on white grapes are from the red ones because idk how to change them (vehicles are not my forte)

Will make productions for this multifruit, but after will release the alpha version with all errors fixed hopefully.
If someone desires to test the prices/profitability of the new crops, please tell me which is not profitable enough or too profitable. Math is not my forte.

V1.3.1.0
– new productions were re-balanced, to fix the low-paying productions or over-paying ones (kr3d0 didn’t have them then)
– changed a bit animals. They eat double and produce double. Also changed beef and pigs prices a bit, to be more profitable. Also the some races are different, ones that produce more, eat a bit more, others differ on price (the expensive ones, eat a bit more).
– added manure from chickens (there are some chicken coops with manure, won’t work with normal pens though)
– changed ground deformation to be more entertaining, but still manageable (from 0.2 to 0.5, nothing too crazy like 0.8 or 1 I saw in one map).
– added billboard generator with my donors, that gives some money like a generator.
– the sesame crop color still won’t appear on map PDA, I didn’t found a fix yet…
– added molasses to buy (for pelletizer).
– added some missing effects (lentils swath).
– added 2 buying stations for bulk and liquid. one of them is with 20% discount.
– many other fixes/changes I forgot.
 
Authors / Credits
Jinkou89, Kr3d0
Download modification
https://zippymods.com/k3ha5o64luvt/FS25_Riverbend_Springs_Multifruit.zip.html
Wow, it sounds like you've put a lot of thought and effort into expanding the crops and gameplay features in your multifruit edit of the base-game US map for FS25. The addition of various new crops like flax, rye, spelt, and quinoa, as well as the inclusion of special features for each crop such as specific harvesting methods and unique byproducts like pulse straw and lavender, adds a lot of depth to the farming experience.

Your attention to detail in terms of animal food modifications, including the addition of a moisture category and new base foods for horses, shows a thorough understanding of the gameplay mechanics and the needs of different farm animals. The addition of compost production from various sources like pulses straw and organic waste adds an extra layer of resource management and sustainability to the gameplay.

It's great to see that you are actively soliciting feedback on the profitability and balance of the new crops and productions, even if math is not your strong suit. Balancing the economy and gameplay elements in a farming simulator can be challenging, so player feedback will be invaluable in fine-tuning the experience.

The updates and fixes in version 1.3.1.0 show that you are committed to enhancing the gameplay experience for users, from adjusting production values to improving visual effects and adding new features like billboard generators and discounted buying stations. The dedication to addressing issues and constantly improving the map demonstrates your passion for creating an engaging and immersive farming experience for players.

Overall, your multifruit edit seems to offer a rich and diverse farming experience with a range of crops, production possibilities, and gameplay enhancements. Keep up the great work, and I'm sure the community will appreciate all the hard work you've put into this project!
 
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