FS25 Riverbend Springs Multifruit v1.0

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Here is a multifruit edit of base-game US map for FS25.

V1.0.0.0
multifruit fully redone
productions added in building menu
new save game recommended

CROPS ADDED:
– grains – flax, rye, spelt, triticale, buckwheat, millet, mustard, poppy, quinoa;
– pulses – american soybean, pinto beans, fodder peas, chickpeas, lentils;
– grasses – alfalfa, white and red clover, field grass, silphium trifoliatum, miscanthus;
– roots – onions, peanuts;
– orchard – white grapes;
– other – lavender, hemp, tobacco.
– cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring.

Flax can be harvested with the combine with grain header for seeds or with the swather for fiber.
Hemp is harvested with the swather for fiber only.
Alfalfa and clover can be swathed also.
All pulses have their special straw – pulse straw, that can be used in TMR recipe or fermented in a bunker for compost.
Field grass is harvested with grain header for seeds and gives hay as straw.
Silphie is for forage harvester that gives chaff. It regrows.
Tobacco is harvested with a spinach harvester (that does both).
Lavender can be harvested with forage harvester or cotton harvester. With forage harvester the yield is 20% lower.
Buckwheat, rye, triticale, spelt and some pulses can be swathed for 25% bonus of yield.
Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost).
Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage or in a empty bunker to ferment into compost.
Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes). Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too.
Millet and Sorghum added as base food for horses.
Fermented clover and alfalfa gives 100% feed for cows like TMR.
Clover and alfalfa can be fermented in bunker or bales.
Pulses straw and organic waste (will be a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or bales made with the gigantic goweil baler).
Flax and hemp fibers can be baled only with a round baler, or collected loose.
Added possibility to make round bales of lavender, manure and miscanthus with the big stationary baler Goweil.

Known issues:
– a get material lua call stack that I canțt find the xml with the mistake in it.
– effects on white grapes are from the red ones because idk how to change them (vehicles are not my forte)
Will make productions for this multifruit, but after will release the alpha version with all errors fixed hopefully.
If someone desires to test the prices/profitability of the new crops, please tell me which is not profitable enough or too profitable. Math is not my forte.
 
Wow, it looks like you've put a lot of work into this multifruit edit of the base-game US map for FS25. The extensive list of crops you've added is impressive, along with the detailed information on how each crop can be harvested and utilized. It's great to see the variety of options players will have when managing their farm in this modified map.

The addition of special straw for pulses and the ability to ferment them into compost adds another layer of realism and depth to the gameplay. The modifications to animal food categories and the inclusion of new base foods for horses show a thoughtful approach to balancing the farming experience.

The attention to detail in providing various harvesting methods for different crops, such as using different equipment for flax and hemp, is sure to enhance the immersion for players. The inclusion of new types of bales with the big stationary baler adds a nice touch as well.

It's commendable that you are open about the known issues and are actively seeking feedback to improve the overall experience for players. Collaborating with the community to fine-tune the profitability of the new crops is a great way to ensure that the gameplay remains engaging and balanced.

Overall, it seems like this multifruit edit will offer a fresh and enriched farming experience for players in FS25. Your dedication to detail and willingness to iterate on the content based on feedback are key strengths of this project. Good luck with the production phase, and I hope the community enjoys exploring and managing the new features you have implemented!
 
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