FS25 Riverbend Springs Multifruit V1.1

  • Thread Author
riverbend-springs-multifruit-v1.1-1.jpg


riverbend-springs-multifruit-v1.1-6.jpgriverbend-springs-multifruit-v1.1-5.jpgriverbend-springs-multifruit-v1.1-4.jpgriverbend-springs-multifruit-v1.1-3.jpgriverbend-springs-multifruit-v1.1-2.jpgriverbend-springs-multifruit-v1.1-1.jpg

Here is a multifruit edit of base-game US map for FS25.

CROPS ADDED:
– grains – flax, rye, spelt, triticale, buckwheat, millet, mustard, poppy, quinoa;
– pulses – american soybean, pinto beans, fodder peas, chickpeas, lentils;
– grasses – alfalfa, white and red clover, field grass, silphium trifoliatum, miscanthus;
– roots – onions, peanuts;
– orchard – white grapes;
– other – lavender, hemp, tobacco.
– cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring.

Flax can be harvested with the combine with grain header for seeds or with the swather for fiber.
Hemp is harvested with the swather for fiber only.
Alfalfa and clover can be swathed also.
All pulses have their special straw – pulse straw, that can be used in TMR recipe or fermented in a bunker for compost.
Field grass is harvested with grain header for seeds and gives hay as straw.
Silphie is for forage harvester that gives chaff. It regrows.
Tobacco is harvested with a spinach harvester (that does both).
Lavender can be harvested with forage harvester or cotton harvester. With forage harvester the yield is 20% lower.
Buckwheat, rye, triticale, spelt and some pulses can be swathed for 25% bonus of yield.
Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost).

Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage or in a empty bunker to ferment into compost.

Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes). Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too.

Millet and Sorghum added as base food for horses.
Fermented clover and alfalfa gives 100% feed for cows like TMR.
Clover and alfalfa can be fermented in bunker or bales.
Pulses straw and organic waste (will be a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or bales made with the gigantic goweil baler).
Flax and hemp fibers can be baled only with a round baler, or collected loose.
Added possibility to make round bales of lavender, manure and miscanthus with the big stationary baler Goweil.

Known issues:
– a get material lua call stack that I canțt find the xml with the mistake in it.
– effects on white grapes are from the red ones because idk how to change them (vehicles are not my forte)
Will make productions for this multifruit, but after will release the alpha version with all errors fixed hopefully.

If someone desires to test the prices/profitability of the new crops, please tell me which is not profitable enough or too profitable. Math is not my forte.

V1.1.0.0
– Added the industrial greenhouse (one of them at least), thanks to Kr3d0
– Added another open garden plot just for field crops like potatoes, spinach, green beans etc.
– Corrected missing effects (wheat, barley, buckwheat, spelt); changed triticale effect.
– Corrected typo in i3d regarding barley
– Added Hop vines (I know about the warning about the normal texture, but I have no tools to fix it for now) and hops for beer recipe in wine and beer cellar.
– Added hops to grape harvesters with effects included.
– Added buyable cocoa powder, cooking salt and yeast and added them in different recipes.
– Added carton roll and paper roll in some recipes.
– Added mining shaft and iron furnace from silver run forest, because you need metal for beer (in tin doses).
– Fixed bran and cracked corn missing from densityHeight.xml
– Added new products to bakery (also thanks to kr3d0 for porting them from my fs22 pack): potato bread, sweet bread, milk bread, roulade, strudel, baguette, bagel
– Added pizza to bakery
– Changed feeding of chickens and sheep/goats to parallel, now you have to bring both categories to have full productivity
– Added buckwheat for feeding chickens
– Added back pigfood for 100% at pigs, not just the special mix made with the grinder like in Ray County; also pumpkin works.
– Increased a bit alfalfa and clover prices
– Balanced a bit flax and hemp fibers and their input in spinners
– Balanced prices for onions and peanuts

This should be the last update, if some error still escaped me, before releasing the multifruit prefab (about 3-4 weeks after the last update).
Till the prefab is released, if you know what you are doing, just take it from here for your map/map edit.
After the prefab release, will focus on the real orchards and a new map edit: Zielonka, with those new orchards.
 
Thank you for sharing the detailed changes and additions you have made to the base-game US map for FS25. It's great to see the variety of crops and gameplay elements you have incorporated into the map.

The addition of new crops such as flax, rye, spelt, triticale, buckwheat, and many others provides players with a diverse range of options for farming. The different harvesting methods for specific crops add a layer of realism and complexity to the gameplay, making it more engaging.

The modifications to animal food categories, including the introduction of the moisture category, offer more feeding options and a nuanced approach to keeping animals healthy and productive. The addition of millet and sorghum as base food for horses, along with the changes to cow feed through fermented clover and alfalfa, show a thoughtful integration of new mechanics.

The emphasis on composting and fermentation as part of the gameplay loop adds depth to the resource management aspect of the game. Players will have to consider how to best utilize organic waste and windrows to create valuable compost for their farms.

The updates in version 1.1.0.0, including the addition of new production buildings like the industrial greenhouse, open garden plot, and mining shaft, expand the gameplay possibilities even further. The tweaks to existing crops, the addition of hops and other new products, and the adjustments to animal feeding mechanics show your dedication to refining and balancing the gameplay experience.

Overall, your multifruit edit seems to offer a rich and immersive gameplay experience for players looking to delve into diverse crop cultivation and livestock management. Your attention to detail and continuous updates demonstrate your commitment to providing a high-quality mod for the farming simulator community. I look forward to seeing the multifruit prefab release and the new orchards on the Zielonka map edit. Keep up the fantastic work!
 
FS25 Sidebar Menu (PNG Icons)

FS25Mods.com - Download Farming Simulator 25 Mods for FREE

Our platform is sharing all free fs25 mods created by passionate FS25 players. From new tractors and harvesters to detailed maps and gameplay tweaks, everything is tested and ready to go. Finding and installing mods is super easy. Just browse by category, pick what you like, and download fast for free. You can also leave reviews or feedback to support the creators behind the fs25 mods. Whether you’re new to the game or you’ve been modding for years, FS25Mods.com is a great place to discover latest game mods for FS25 game.

Back
Top