FS25 Riverbend Springs Multifruit V1.4

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Here is a multifruit edit of base-game US map for FS25.

CROPS ADDED:
– grains – flax, rye, spelt, triticale, buckwheat, millet, mustard, poppy, quinoa;
– pulses – american soybean, pinto beans, fodder peas, chickpeas, lentils;
– grasses – alfalfa, white and red clover, field grass, silphium trifoliatum, miscanthus;
– roots – onions, peanuts;
– orchard – white grapes;
– other – lavender, hemp, tobacco.
– cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring.

Flax can be harvested with the combine with grain header for seeds or with the swather for fiber.
Hemp is harvested with the swather for fiber only.
Alfalfa and clover can be swathed also.
All pulses have their special straw – pulse straw, that can be used in TMR recipe or fermented in a bunker for compost.
Field grass is harvested with grain header for seeds and gives hay as straw.
Silphie is for forage harvester that gives chaff. It regrows.
Tobacco is harvested with a spinach harvester (that does both).
Lavender can be harvested with forage harvester or cotton harvester. With forage harvester the yield is 20% lower.
Buckwheat, rye, triticale, spelt and some pulses can be swathed for 25% bonus of yield.
Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost).
Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage or in a empty bunker to ferment into compost.
Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes). Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too.
Millet and Sorghum added as base food for horses.
Fermented clover and alfalfa gives 100% feed for cows like TMR.
Clover and alfalfa can be fermented in bunker or bales.
Pulses straw and organic waste (will be a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or bales made with the gigantic goweil baler).
Flax and hemp fibers can be baled only with a round baler, or collected loose.
Added possibility to make round bales of lavender, manure and miscanthus with the big stationary baler Goweil.

Known issues:
– a get material lua call stack that I canțt find the xml with the mistake in it.
– effects on white grapes are from the red ones because idk how to change them (vehicles are not my forte)

Will make productions for this multifruit, but after will release the alpha version with all errors fixed hopefully.
If someone desires to test the prices/profitability of the new crops, please tell me which is not profitable enough or too profitable. Math is not my forte.

V1.4.0.0
After lots of testing and consideration, I’ve decided that all my maps will now have two versions:
The previous version this one will stay as it is, with mod onions. (For the slaughterhouse issue, you’ll need to download and replace the slaughterhouse.xml file.)

A new version this one will work only with the Highlands Fishing DLC enabled.

There are two main reasons for this:
Creating a single variant compatible with both types of FS25 owners (with and without the DLC) would mean removing the ability to deposit onions in bunkers.

Without the DLC, onions would have to be completely removed, which causes lots of factory-related errors.
So, there will be two separate download links on the itch.io page, plus the standalone slaughterhouse.xml file.
Also, please remove the “2†from the ZIP file name so it can be used on existing savegames.

Changelog:
– fixed the slaughterhouse not accepting cows (for players without the DLC, please download the xml bellow and replace it inside multifruit/placeables/productionPoints/slaughterhouse);
– corrected textures on linseed harvest effects;
– changed onions for the DLC ones;
– added Highlands Cattle on the custom animals.xml that map uses.
– updated billboard.

Required mods:
Max HeightType Limit By Map
Extended Sugar Beet And Potato Harvesters
Highlands Fishing Expansion
 
Authors / Credits
Jinkou89, Kr3d0
Download modification
https://zippymods.com/kqv08t60kgzk/Unzip_FS25_Riverbend.zip.html
Thank you for sharing the detailed information and changelog for the Riverbend Springs Multifruit map in FS25. Here are some insights and suggestions based on the features you have mentioned:

1. **Crops Variety**: The addition of a wide range of new crops is impressive. Players will enjoy the variety and challenges that come with managing diverse crops with different harvesting methods.

2. **Special Straw Types**: Introducing special straw types for pulses and corn adds realism and opens up new possibilities for feeding animals and managing resources on the farm.

3. **Animal Feed Modifications**: The modifications to animal feed, especially the addition of a moisture category and new base foods for horses, provide depth to the animal husbandry aspect of the game.

4. **Production Chains**: Your plan to add productions for the new crops will enhance the gameplay experience further, providing players with more opportunities for processing and selling their harvest.

5. **Compatibility and DLC**: It's thoughtful of you to provide two versions of the map to cater to players with and without the Highlands Fishing DLC. This ensures a wider audience can enjoy your map without compromising on features.

6. **Known Issues**: Identifying and acknowledging known issues shows transparency and indicates your commitment to continuously improving and updating the map based on feedback.

7. **Required Mods**: Providing a list of required mods ensures that players have all the necessary tools and resources to fully enjoy the map as intended.

Overall, the features you have incorporated and the attention to detail in the map design show your dedication to creating a rich and immersive gameplay experience for FS25 players. By addressing existing issues and seeking feedback on crop profitability, you are actively engaging with the community to refine and enhance the map further.

I look forward to seeing how the map evolves with the addition of productions and any further updates you make. Good luck with the development process, and I'm sure players will appreciate the effort you have put into creating this multifruit edit for FS25.
 
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