FS25 Riverbend Springs Multifruit V1.3.2.3

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Here is a multifruit edit of base-game US map for FS25.

CROPS ADDED:
– grains – flax, rye, spelt, triticale, buckwheat, millet, mustard, poppy, quinoa;
– pulses – american soybean, pinto beans, fodder peas, chickpeas, lentils;
– grasses – alfalfa, white and red clover, field grass, silphium trifoliatum, miscanthus;
– roots – onions, peanuts;
– orchard – white grapes;
– other – lavender, hemp, tobacco.
– cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring.

Flax can be harvested with the combine with grain header for seeds or with the swather for fiber.
Hemp is harvested with the swather for fiber only.
Alfalfa and clover can be swathed also.
All pulses have their special straw – pulse straw, that can be used in TMR recipe or fermented in a bunker for compost.
Field grass is harvested with grain header for seeds and gives hay as straw.
Silphie is for forage harvester that gives chaff. It regrows.
Tobacco is harvested with a spinach harvester (that does both).
Lavender can be harvested with forage harvester or cotton harvester. With forage harvester the yield is 20% lower.
Buckwheat, rye, triticale, spelt and some pulses can be swathed for 25% bonus of yield.
Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost).
Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage or in a empty bunker to ferment into compost.

Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes). Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too.
Millet and Sorghum added as base food for horses.
Fermented clover and alfalfa gives 100% feed for cows like TMR.
Clover and alfalfa can be fermented in bunker or bales.
Pulses straw and organic waste (will be a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or bales made with the gigantic goweil baler).
Flax and hemp fibers can be baled only with a round baler, or collected loose.
Added possibility to make round bales of lavender, manure and miscanthus with the big stationary baler Goweil.

Known issues:
– a get material lua call stack that I canțt find the xml with the mistake in it.
– effects on white grapes are from the red ones because idk how to change them (vehicles are not my forte)
Will make productions for this multifruit, but after will release the alpha version with all errors fixed hopefully.
If someone desires to test the prices/profitability of the new crops, please tell me which is not profitable enough or too profitable. Math is not my forte.

V1.3.2.3
– added converter in fillTypes.xml for peanut to be able to use these two peanut harvesters: the one that pulls out the peanuts from the ground in a windrow: Miac C200 (this one needs CTRL+I to actually put the peanuts on the ground) and the pickup combine Twin Master Combine (this one wasn’t working before).
– added corn stalks to bunker for fermenting into compost
– removed non seasonal growth for needed crops to work again like the base-game when playing without seasons
– fixed some pre-placed production and field warnings I missed in the v. 3.0.
– updated the donor list on the billboard.


Required mods:
Extended Sugar Beet And Potato Harvesters
Max HeightType Limit By Map
 
Authors / Credits
Jinkou89, Kr3d0
Download modification
https://zippymods.com/sv4ehlbo9bn2/FS25_Riverbend_Springs_Multifruit.zip.html
Thank you for sharing the detailed multifruit edit you have made for the base-game US map in FS25. It's impressive to see the variety of crops you have added, including some unique ones like lavender, hemp, and tobacco. The different harvesting methods and special straw types for pulses add a layer of realism and complexity to the gameplay.

The modifications you've made to animal food are interesting, especially introducing the moisture category for shredded root crops. Including new base food options for horses like millet and sorghum diversifies the animal feeding system in the game. The ability to ferment various materials into compost adds another aspect to managing resources on the farm.

The addition of new equipment like the Goweil baler for specific crops and materials shows attention to detail and enhancing the gameplay experience. It's great that you are open to receiving feedback on crop profitability, as player input can help fine-tune the balance of the game economy.

Addressing known issues and continually updating the mod demonstrates your commitment to refining the multifruit edit for players to enjoy. Providing a list of required mods ensures that players have all the necessary tools to experience your creation as intended.

Overall, your multifruit edit seems like a well-thought-out and extensive modification to the base game map, offering a fresh and immersive farming experience for players. Keep up the good work, and I look forward to seeing how your project progresses in future updates.
 
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