FS25 Riverbend Springs Multifruit V1.3.2.2

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Here is a multifruit edit of base-game US map for FS25.

CROPS ADDED:
– grains – flax, rye, spelt, triticale, buckwheat, millet, mustard, poppy, quinoa;
– pulses – american soybean, pinto beans, fodder peas, chickpeas, lentils;
– grasses – alfalfa, white and red clover, field grass, silphium trifoliatum, miscanthus;
– roots – onions, peanuts;
– orchard – white grapes;
– other – lavender, hemp, tobacco.
– cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring.

Flax can be harvested with the combine with grain header for seeds or with the swather for fiber.
Hemp is harvested with the swather for fiber only.
Alfalfa and clover can be swathed also.
All pulses have their special straw – pulse straw, that can be used in TMR recipe or fermented in a bunker for compost.
Field grass is harvested with grain header for seeds and gives hay as straw.
Silphie is for forage harvester that gives chaff. It regrows.
Tobacco is harvested with a spinach harvester (that does both).
Lavender can be harvested with forage harvester or cotton harvester. With forage harvester the yield is 20% lower.
Buckwheat, rye, triticale, spelt and some pulses can be swathed for 25% bonus of yield.
Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost).
Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage or in a empty bunker to ferment into compost.
Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes). Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too.

Millet and Sorghum added as base food for horses.
Fermented clover and alfalfa gives 100% feed for cows like TMR.
Clover and alfalfa can be fermented in bunker or bales.
Pulses straw and organic waste (will be a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or bales made with the gigantic goweil baler).
Flax and hemp fibers can be baled only with a round baler, or collected loose.
Added possibility to make round bales of lavender, manure and miscanthus with the big stationary baler Goweil.

Known issues:
– a get material lua call stack that I canțt find the xml with the mistake in it.
– effects on white grapes are from the red ones because idk how to change them (vehicles are not my forte)

Will make productions for this multifruit, but after will release the alpha version with all errors fixed hopefully.
If someone desires to test the prices/profitability of the new crops, please tell me which is not profitable enough or too profitable. Math is not my forte.

V1.3.2.2
– all crop colors were corrected to avoid duplicates

– fixed PDA color miss-match by moving meadow and other needed crops to the end (I think covercropmix was needing moving)

Required mods:
Max HeightType Limit By Map
Extended Sugar Beet And Potato Harvesters
 
Authors / Credits
Jinkou89, Kr3d0
Download modification
https://zippymods.com/8r891loxu1gy/FS25_Riverbend_Springs_Multifruit.zip.html
Thank you for sharing the detailed information about the multifruit edit of the base-game US map for FS25. It's impressive to see the variety of crops and features you've added to enhance the gameplay experience. Here are some insights and feedback on the information you provided:

1. **Crop Variety**: The addition of a wide range of crops, including grains, pulses, grasses, roots, orchards, and other specialty crops, offers players a diverse agricultural experience. Each crop's unique characteristics, such as special straw types and harvesting methods, add complexity and depth to crop management.

2. **Harvesting Methods**: The different harvesting methods for specific crops, such as using a combine, swather, or specialized harvester, provide players with a more realistic approach to crop harvesting. This variety adds realism and challenge to the gameplay.

3. **Animal Food Modifications**: The modifications to animal food categories, including the addition of a "moisture" category and specific base foods for horses, as well as the ability to ferment clover and alfalfa for cows, enhance the animal husbandry aspect of the game. This adds depth to livestock feeding and management.

4. **Production Possibilities**: The plan to introduce productions for the multifruit map in a future release indicates a focus on creating a comprehensive and integrated gameplay experience. Players will have the opportunity to engage in value-added activities such as processing crops into various products.

5. **Known Issues**: It's great that you've identified the issues with the map and are working on resolving them. Troubleshooting Lua errors and visual effects may require some trial and error, but it's commendable that you're actively addressing these issues.

6. **Testing and Feedback**: Inviting players to test the new crops for pricing and profitability shows a commitment to refining the gameplay balance. Player feedback will be valuable in fine-tuning the economic aspects of the map to ensure a challenging yet rewarding gameplay experience.

7. **Required Mods**: Providing a list of required mods for the map ensures that players have all the necessary tools and resources to fully experience the multifruit edit. It's essential for compatibility and functionality purposes.

Overall, it's evident that you've put a lot of thought and effort into expanding the crop variety and gameplay features of the base-game US map. The level of detail and customization you've introduced demonstrates a passion for creating engaging and immersive content for the FS25 community. I look forward to hearing about the progress of your multifruit map and the upcoming releases.
 
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