FS25 Riverbend Springs Multifruit v1.3.2.1

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Here is a multifruit edit of base-game US map for FS25.

V1.3.2.1
– removed custom fertilizer script, because now, with the updated Precission Farming, compost will work only with the lines specified in map.xml, so no need for that script and a custom precission farming.xml, only the needed lines for compost and new crops;
– removed also sprayTypes.xml, because a simple code in the map.xml will suffice:
– removed duplicate onion line in the language files (the game already added onion in the base-game language files)
– corrected the xml titles for some languages and added the missing ones from the game languages list (found that when working with Horsch and Silverrun)

CROPS ADDED:
– grains – flax, rye, spelt, triticale, buckwheat, millet, mustard, poppy, quinoa;
– pulses – american soybean, pinto beans, fodder peas, chickpeas, lentils;
– grasses – alfalfa, white and red clover, field grass, silphium trifoliatum, miscanthus;
– roots – onions, peanuts;
– orchard – white grapes;
– other – lavender, hemp, tobacco.
– cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring.

Flax can be harvested with the combine with grain header for seeds or with the swather for fiber.
Hemp is harvested with the swather for fiber only.
Alfalfa and clover can be swathed also.
All pulses have their special straw – pulse straw, that can be used in TMR recipe or fermented in a bunker for compost.
Field grass is harvested with grain header for seeds and gives hay as straw.
Silphie is for forage harvester that gives chaff. It regrows.
Tobacco is harvested with a spinach harvester (that does both).
Lavender can be harvested with forage harvester or cotton harvester. With forage harvester the yield is 20% lower.
Buckwheat, rye, triticale, spelt and some pulses can be swathed for 25% bonus of yield.
Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost).
Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage or in a empty bunker to ferment into compost.
Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes). Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too.
Millet and Sorghum added as base food for horses.
Fermented clover and alfalfa gives 100% feed for cows like TMR.
Clover and alfalfa can be fermented in bunker or bales.
Pulses straw and organic waste (will be a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or bales made with the gigantic goweil baler).
Flax and hemp fibers can be baled only with a round baler, or collected loose.
Added possibility to make round bales of lavender, manure and miscanthus with the big stationary baler Goweil.

Known issues:
– a get material lua call stack that I canțt find the xml with the mistake in it.
– effects on white grapes are from the red ones because idk how to change them (vehicles are not my forte)

Will make productions for this multifruit, but after will release the alpha version with all errors fixed hopefully.
If someone desires to test the prices/profitability of the new crops, please tell me which is not profitable enough or too profitable. Math is not my forte.
 
Authors / Credits
Jinkou89 Kr3d0
Download modification
https://zippymods.com/iiohfhcd3v1t/FS25_Riverbend_Springs_Multifruit.zip.html
It seems like you have put a lot of effort into creating this multifruit edit for the base-game US map in FS25. Your detailed list of changes and additions to the map, including new crops, harvesting methods, animal food modifications, and production possibilities, shows a thorough understanding of modding and game mechanics.

Removing the custom fertilizer script and integrating with the updated Precission Farming feature makes the map more streamlined and compatible with the game's mechanics. The addition of various crops, cover crops, special straw types, and unique harvesting methods adds depth and complexity to the gameplay experience.

It's great to see that you are willing to address any known issues and plan to release a polished version of the map with all errors fixed. Testing the prices and profitability of the new crops is crucial for balancing the gameplay experience, and it's nice that you are open to feedback from the community on this aspect.

If you need any assistance or advice on resolving the Lua call stack issue or changing effects for the white grapes, feel free to ask for help. Overall, your multifruit edit seems promising and ambitious, and I'm sure many players will appreciate the effort you have put into enhancing their FS25 gameplay experience. Good luck with the finalization of your map!
 
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