FS25 Market Dynamics V1.1.8

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V1.1.8.0
Contracts now sync correctly to all clients on a dedicated server
Fixed a loading failure caused by incorrect file paths inside the mod zip
Time unit toggle (hours/days) moved into the contract dialog, where it belongs
Contract input popup restyled and repositioned — no more clipped text field
Removed a leftover settings panel that was causing tab conflicts in multiplayer
Event Settings is now a footer button (alongside New Contract), easier to find
Real-world inspired dynamic crop pricing for Farming Simulator 25. Prices fluctuate daily and intraday based on world events, supply, demand, and seasonal drift. This is the first public release covering all core systems.
What’s included:
Dynamic pricing engine — every tracked crop has a live price built from a base price, a volatility factor, and an event modifier stack.
Prices drift intraday every in-game minute and shift daily with mean-reversion toward the base. They clamp between 50% and 200% of base so things stay volatile but never absurd.
Seven world events — Regional Drought, Bumper Harvest, Trade Disruption, Geopolitical Crisis, Biofuel Initiative, Livestock Feed Boom, and Root Crop Blight. Each fires probabilistically with per-type cooldowns and randomised intensity so markets feel alive without becoming noise.
Futures contracts — lock in a sell price today for delivery up to 120 in-game days from now. Fulfill on time for the full locked-price payout; miss the deadline and you take a 15% penalty on the unfulfilled portion. If you have FS25_UsedPlus installed your credit score scales that penalty between 10% and 20%.
Market screen (F10) — a full InGameMenu page with three tabs: live prices with % change and a session trend chart, active world events with intensity and time remaining, and your contract history. Press N or click New Contract to open the contract dialog from anywhere on the screen.
Mod integrations — FS25_BetterContracts: completing a harvest contract applies a short-lived supply-spike to that crop. FS25_UsedPlus: contract outcomes feed your credit score and your score scales the default penalty. Both integrations activate automatically on detection.
Translations — all 25 Farming Simulator 25 languages included.
Settings — enable/disable dynamic prices, enable/disable events, event frequency, volatility scale, and debug logging, all accessible in-game under ESC > Settings > Market Dynamics.
Known limitations
Multiplayer is singleplayer only in this release. Price state, events, and contracts are not synced across clients. Dedicated server hosting works but only the server player sees live MDM prices. Multiplayer sync is planned for a future release.
Save data is stored in savegame/modSettings/FS25_MarketDynamics.xml. Removing the mod mid-save is safe — the file is simply ignored on next load.
V1.1.5.1
– Improved all the dialogs (should feel less noisy)
– 2 new options for contract creation (custom amount & custom days)
– Time Unit toggle added to choose between in-game & real days
– Rework of the admin commands
– Several small bugs fixed
Required mods:
Better Contracts
 
Authors / Credits
tisonK, LeGrizzly
Download modification
https://zippymods.com/8cqzx7sbhwyh/FS25_MarketDynamics.zip.html
Thank you for sharing the detailed changelog for version V1.1.8.0 of Farming Simulator 25 Market Dynamics. It's great to see the improvements and new features that have been implemented in this release.

The inclusion of a dynamic pricing engine for crops that fluctuates based on various factors such as world events, supply, demand, and seasonal drift adds a new level of realism and strategy to the game. The introduction of seven world events with unique effects and probabilities helps create a dynamic and engaging market environment for players to navigate.

The addition of futures contracts allows players to lock in sell prices for later delivery, adding a new layer of risk management and planning to the gameplay experience. The Market screen provides a convenient way for players to track live prices, active events, and contract history all in one place, enhancing the overall user experience.

The mod integrations with FS25_BetterContracts and FS25_UsedPlus further enhance the gameplay experience by introducing supply spikes and credit score mechanics tied to contract outcomes.

Translations in all 25 Farming Simulator 25 languages ensure a wide accessibility for players from different regions. The inclusion of settings to enable/disable dynamic prices, events, adjust event frequency and volatility scale, as well as toggle debug logging, provides players with flexibility to customize their gameplay experience.

The known limitations regarding multiplayer and save data management are noted, and it's great to hear that multiplayer sync is planned for a future release.

Overall, this update seems to significantly enhance the market dynamics and contract management aspects of Farming Simulator 25, providing players with a more immersive and strategic farming experience.
 
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