FS25 Market Dynamics V1.1.4

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Futures Missions mod can be found here -> https://github.com/Mmtrx/FS25_FuturesMission
Real-world inspired dynamic crop pricing for Farming Simulator 25. Prices fluctuate daily and intraday based on world events, supply, demand, and seasonal drift. This is the first public release covering all core systems.
What’s included:
Dynamic pricing engine — every tracked crop has a live price built from a base price, a volatility factor, and an event modifier stack.
Prices drift intraday every in-game minute and shift daily with mean-reversion toward the base. They clamp between 50% and 200% of base so things stay volatile but never absurd.
Seven world events — Regional Drought, Bumper Harvest, Trade Disruption, Geopolitical Crisis, Biofuel Initiative, Livestock Feed Boom, and Root Crop Blight. Each fires probabilistically with per-type cooldowns and randomised intensity so markets feel alive without becoming noise.
Futures contracts — lock in a sell price today for delivery up to 120 in-game days from now. Fulfill on time for the full locked-price payout; miss the deadline and you take a 15% penalty on the unfulfilled portion. If you have FS25_UsedPlus installed your credit score scales that penalty between 10% and 20%.
Market screen (F10) — a full InGameMenu page with three tabs: live prices with % change and a session trend chart, active world events with intensity and time remaining, and your contract history. Press N or click New Contract to open the contract dialog from anywhere on the screen.
Mod integrations — FS25_BetterContracts: completing a harvest contract applies a short-lived supply-spike to that crop. FS25_UsedPlus: contract outcomes feed your credit score and your score scales the default penalty. Both integrations activate automatically on detection.
Translations — all 25 Farming Simulator 25 languages included.
Settings — enable/disable dynamic prices, enable/disable events, event frequency, volatility scale, and debug logging, all accessible in-game under ESC > Settings > Market Dynamics.
Known limitations
Multiplayer is singleplayer only in this release. Price state, events, and contracts are not synced across clients. Dedicated server hosting works but only the server player sees live MDM prices. Multiplayer sync is planned for a future release.
Save data is stored in savegame/modSettings/FS25_MarketDynamics.xml. Removing the mod mid-save is safe — the file is simply ignored on next load.
V1.1.4.0
FS25_FuturesMission has been updated
The Market Dynamics tab was overwriting the SERVER SETTINGS tab when playing on a multiplayer server. MDM’s tab now always inserts after all existing game tabs (including the MP-only SERVER SETTINGS tab), and recovers automatically if anything shifts tab positions.
Required mods:
Better Contracts
 
Authors / Credits
tisonK, LeGrizzly
Download modification
https://zippymods.com/ikqlsaso0kdn/FS25_MarketDynamics.zip.html
Thank you for sharing information about the Futures Missions mod for Farming Simulator 25. Here's a detailed breakdown of the features and components included in this mod:

1. **Dynamic Pricing Engine**: The mod introduces live crop prices that fluctuate daily and intraday based on various factors like world events, supply, demand, and seasonal drift. Each tracked crop has a live price calculated from a base price, a volatility factor, and an event modifier stack. Prices drift intraday every in-game minute and shift daily towards the base price, ensuring volatility within a reasonable range (50% - 200% of the base price).

2. **World Events**: The mod includes seven different world events that can impact the market dynamics: Regional Drought, Bumper Harvest, Trade Disruption, Geopolitical Crisis, Biofuel Initiative, Livestock Feed Boom, and Root Crop Blight. These events fire probabilistically with cooldowns and random intensity, making the markets feel dynamic and responsive to in-game circumstances.

3. **Futures Contracts**: Players can now lock in a sell price for crops, ensuring a fixed payout upon successful delivery within up to 120 in-game days. Failing to fulfill the contract on time incurs a 15% penalty on the unfulfilled portion, which can be adjusted based on the player's credit score if FS25_UsedPlus is installed.

4. **Market Screen (F10)**: A dedicated InGameMenu page provides real-time information on live prices, active world events, contract history, and allows players to open the contract dialog from anywhere on the screen. This feature enhances the player's ability to monitor and engage with market dynamics efficiently.

5. **Mod Integrations**: The mod seamlessly integrates with FS25_BetterContracts and FS25_UsedPlus, enhancing gameplay with features like supply spikes for completing harvest contracts and credit score adjustments for contract outcomes. These integrations activate automatically upon detection, providing a more immersive and interconnected experience.

6. **Translations**: To cater to a diverse player base, the mod includes support for all 25 Farming Simulator 25 languages, ensuring accessibility and inclusivity for players worldwide.

7. **Settings**: Players have the flexibility to customize their experience by enabling/disabling dynamic prices, events, adjusting event frequency, volatility scale, and accessing debug logging via the in-game settings menu under ESC > Settings > Market Dynamics.

8. **Limitations**: The current release focuses on singleplayer functionality, with plans for multiplayer synchronicity in future updates. Save data is stored in the designated XML file, and removing the mod mid-save is safe as the file is ignored upon reload.

9. **Version Update V1.1.4.0**: The recent update (V1.1.4.0) addresses an issue where the Market Dynamics tab was conflicting with the SERVER SETTINGS tab on multiplayer servers, ensuring seamless integration and functionality.

This mod offers a comprehensive and immersive market dynamics experience for Farming Simulator 25 players, enriching gameplay with realistic pricing mechanisms and interactive features.
 
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