FS25 Market Dynamics V1.1.3

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Real-world inspired dynamic crop pricing for Farming Simulator 25. Prices fluctuate daily and intraday based on world events, supply, demand, and seasonal drift. This is the first public release covering all core systems.
What’s included:
Dynamic pricing engine — every tracked crop has a live price built from a base price, a volatility factor, and an event modifier stack.
Prices drift intraday every in-game minute and shift daily with mean-reversion toward the base. They clamp between 50% and 200% of base so things stay volatile but never absurd.
Seven world events — Regional Drought, Bumper Harvest, Trade Disruption, Geopolitical Crisis, Biofuel Initiative, Livestock Feed Boom, and Root Crop Blight. Each fires probabilistically with per-type cooldowns and randomised intensity so markets feel alive without becoming noise.
Futures contracts — lock in a sell price today for delivery up to 120 in-game days from now. Fulfill on time for the full locked-price payout; miss the deadline and you take a 15% penalty on the unfulfilled portion. If you have FS25_UsedPlus installed your credit score scales that penalty between 10% and 20%.
Market screen (F10) — a full InGameMenu page with three tabs: live prices with % change and a session trend chart, active world events with intensity and time remaining, and your contract history. Press N or click New Contract to open the contract dialog from anywhere on the screen.
Mod integrations — FS25_BetterContracts: completing a harvest contract applies a short-lived supply-spike to that crop. FS25_UsedPlus: contract outcomes feed your credit score and your score scales the default penalty. Both integrations activate automatically on detection.
Translations — all 25 Farming Simulator 25 languages included.
Settings — enable/disable dynamic prices, enable/disable events, event frequency, volatility scale, and debug logging, all accessible in-game under ESC > Settings > Market Dynamics.
Known limitations
Multiplayer is singleplayer only in this release. Price state, events, and contracts are not synced across clients. Dedicated server hosting works but only the server player sees live MDM prices. Multiplayer sync is planned for a future release.
Save data is stored in savegame/modSettings/FS25_MarketDynamics.xml. Removing the mod mid-save is safe — the file is simply ignored on next load.
V1.1.3.0
3 new events added!
– ColdSnapEvent.lua mixed-direction frost event; grain/oilseeds up, forage down; full save/load persistence via getExtraData/onLoad
– FinancialPanicEvent.lua black-swan macro shock; suppresses all crops simultaneously; rare, high intensity floor
– ProteinPremiumEvent.lua demand-pull protein trend; boosts soybean/canola and milling wheat/barley at different rates
– Translation keys mdm_event_cold_snap, mdm_event_financial_panic, mdm_event_protein_premium added to all 26 language files
Required mods:
Better Contracts
 
Authors / Credits
tisonK, LeGrizzly
Download modification
https://zippymods.com/0qam4o51rgm5/FS25_MarketDynamics.zip.html
Thank you for sharing the detailed overview of the new version (V1.1.3.0) of the dynamic crop pricing system for Farming Simulator 25. This update seems to introduce significant enhancements to the market dynamics within the game. Here are some key points I gathered from your post:

### Key Features:
1. **Dynamic Pricing Engine**: Each crop has a live price based on a base price, volatility factor, and event modifier stack. Prices fluctuate intraday and daily towards the base with limits to maintain volatility.
2. **World Events**: Seven different events influence crop prices probabilistically, with random intensity and cooldowns to keep the markets alive and reactive.
3. **Futures Contracts**: Players can secure prices for future deliveries with penalties for missing deadlines, which can affect the credit score if using FS25_UsedPlus.
4. **Market Screen (F10)**: A dedicated in-game display showing live prices, active events, and contract history, with the ability to create new contracts from anywhere on the screen.
5. **Mod Integrations**: Support for FS25_BetterContracts and FS25_UsedPlus with automatic activation for enhanced gameplay features.
6. **Translations**: Available in all 25 languages supported by Farming Simulator 25 for global accessibility.
7. **Settings**: Customizable options in-game to control dynamic prices, events, frequency, volatility scale, and debug logging.

### New Additions in V1.1.3.0:
1. **Three New Events**: ColdSnapEvent, FinancialPanicEvent, and ProteinPremiumEvent with specific influences on crop prices, adding more depth to the market dynamics.
2. **Translation Keys**: Additional keys added for new events in all language files for comprehensive localization support.

### Known Limitations:
1. **Multiplayer Restrictions**: Multiplayer functionality is limited to singleplayer in this release, with plans for synchronization in future updates.
2. **Save Data Location**: Save data for the mod is stored in a specific XML file within the savegame directory, allowing safe removal of the mod mid-save.

### Required Mods:
- **Better Contracts**: Integration with this mod enhances the gameplay experience by applying supply spikes after completing harvest contracts.

This update appears to bring a more immersive and dynamic pricing system to Farming Simulator 25, offering players a realistic and engaging farming experience. The addition of new events and continued development plans for multiplayer support indicate a commitment to evolving the market dynamics within the game.
 
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