FS25 GE10 Script Placeable Importer Prefab v2.0

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Unlike the PlaceableToolkit by GIANTS, this script serves purely as a visualization aid during the map-building phase.
The typical workflow is as follows: First, place your placeables in-game and save the savegame. Then open the map in the GIANTS Editor and load the savegame „placeable.xml” via the script. All contained objects will be inserted into the map as placeholders.
The script loads automatically when opening the map in the GIANTS Editor and imports all placeables from the map’s own „placeable.xml”. Manual loading is therefore not required, unless you explicitly want to load the „placeable.xml” from a specific savegame.
As of version 2.0 it is also possible to reposition or copy/clone objects and write the updated positions back to the map’s „placeable.xml” using the Save button.
INFO:
Cloned placeables inherit all settings from the original placeable
Repositioning or cloning stables with fences is error-prone – please place them as desired directly in-game
Special placeables such as selling stations etc. must be added to the „placeable.xml” manually
Installation:
1.) Locate the installation path of the GIANTS Editor. Default: “C:/Users/[USER]/AppData/Local/GIANTS Editor 64bit 10.0.XX/scripts/”
2.) Copy the script „PlaceableImporter.lua” from the prefab into the scripts folder of the GIANTS Editor.
3.) The script will then be available in the GIANTS Editor via the menu bar under „Scripts”.
Changelog 2.0:
Complete rework of UI and code
All map placeables are now loaded automatically on startup via the GE
All placeables are loaded using the ‘excludeFromSave’ flag (no manual deletion before saving required)
Removed in-game script option as it was redundant
Added option to select the folder containing extracted mods – allowing a separate folder per project
Added placeable list
Added jump functions
Added DebugDraw to visually identify which placeable is placed where
All placeables can be moved within the GE; the Save button writes the new positions back
Copying/cloning existing placeables is now possible – the cloned placeable inherits all settings from the original Loading a different „placeable.xml” is now possible (e.g. directly from a savegame); it is converted on the fly and written to the map’s „placeable.xml” via the Save button
Changelog 1.1:
Fixed several path errors for alternative installation paths
„placeable.xml” is now loaded automatically based on „modDesc.xml”
Custom path for a „placeable.xml” now possible
New options added – see the Info button for details
 
Thank you for providing detailed information about the GE10 Script Placeable Importer Prefab v2.0 in the FS25 Misc section. This script offers an enhanced workflow for visualizing and managing placeables during the map-building phase in GIANTS Editor. Here is a breakdown of the features and installation instructions based on the information you shared:

### Features:
- **Workflow**: Place your placeables in-game, save the savegame, then load the savegame's "placeable.xml" via the script in GIANTS Editor to insert placeholders into the map.
- **Automatic Loading**: The script automatically loads when opening the map in GIANTS Editor, importing all placeables from the map's own "placeable.xml" without manual intervention unless loading a specific savegame's "placeable.xml" is required.
- **Object Management**: Reposition or clone objects and write updated positions back to the map's "placeable.xml" using the Save button.
- **Cloning**: Cloned placeables inherit all settings from the original placeable for convenience.
- **Special Placeables**: Certain placeables like selling stations need to be manually added to the "placeable.xml."
- **DebugDraw**: Visual identification of placeables in the map for better management.
- **Folder Selection**: Ability to select the folder containing extracted mods for better organization.
- **UI Enhancements**: Improved interface for better usability.

### Installation:
1. **Locate Editor Script Path**: Default path is "C:/Users/[USER]/AppData/Local/GIANTS Editor 64bit 10.0.XX/scripts/"
2. **Copy Script**: Copy the "PlaceableImporter.lua" script from the prefab to the GIANTS Editor's scripts folder.
3. **Access Script**: The script will be available in GIANTS Editor's menu bar under "Scripts."

### Changelog 2.0:
- **Complete Rework**: UI and code enhancements for better usability.
- **Automatic Loading**: All map placeables are auto-loaded on startup via GE.
- **Efficient Loading**: Placeables are loaded using 'excludeFromSave' flag, removing the need for manual deletion before saving.
- **UI Enhancements**: Added placeable list, jump functions, and DebugDraw for better management.
- **Object Handling**: Ability to move, copy, or clone placeables in GE and save updated positions.
- **Compatibility**: Loading a different "placeable.xml" is now possible, with on-the-fly conversion and writing to the map's "placeable.xml" via the Save button.

### Changelog 1.1:
- **Path Fixes**: Resolved path errors for alternative installation paths.
- **Automatic Loading**: "placeable.xml" is now automatically loaded based on "modDesc.xml."
- **Customization**: Custom path for "placeable.xml" is now possible.
- **Feature Enhancements**: Added new options for improved functionality.

Overall, the GE10 Script Placeable Importer Prefab v2.0 seems to provide a comprehensive solution for managing placeables efficiently during map creation in GIANTS Editor. The detailed instructions and feature updates make it a valuable asset for modders and map creators in FS25.
 
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