FS25 GE10 Script – Placeable XML Editor (Prefab) V1.0.0.1

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This GIANTS Editor script allows you to easily create and edit a placeable XML file.
The script automatically detects the corresponding placeable.xml, provided it is located in the same directory and has the same name as the .i3d file. If existing entries are found, all supported parameters are read and made available for editing within the tool.

Installation:
1.) Locate the installation directory of the GIANTS Editor. By default: “C:/Program Files/GIANTS Software/GIANTS_Editor_10.X.X/”
2.) Copy the script “PlaceableXMLEditor.lua” and “iconBigDefault.png” from the prefab folder into the script directory of the GIANTS Editor.
3.) The script will then be available in the GIANTS Editor via the menu bar under “Scripts”.

Usage:
1.) Start the script on an object that you want to create as a placeable.
2.) The script automatically detects whether the object is located inside a mod and, if so, enables the tab “Add in modDesc.xml”. There, the path to the modDesc.xml can be specified in order to automatically add the placeable XML to the modDesc.
3.) Areas can be generated automatically. Set the offset value (in meters), select the object from which the areas should be generated, and click the corresponding button to create the area.
4.) Adjust all parameters according to your requirements.
5.) In the “I3D Mappings” section, select the nodes that should be stored in the I3D mappings of the XML. If necessary, the scene graph can be reloaded using the “Refresh” button.
6.) Finally, click “GENERATE” or “UPDATE” at the top to create or update the placeable.xml.

INFO:
At the moment, it is not yet possible to create all placeable specializations such as sellingStation, buyingStation, husbandries, etc. directly within the tool. However, the script can be used as a base to generate an XML file, which can then be manually extended with additional specializations.
The PlaceableIcon is currently only displayed if it is a .PNG file. .DDS files are not (yet) supported by the Giants Editor in scripts!

The script only modifies parameters that are configurable within the tool. Any existing XML entries that are not supported by the script will remain unchanged and will not be removed or overwritten.

V1.0.0.1
– added iconBigDefault.png
– Path “PlaceableXMLEditor.PLACEABLE_ICON_EMPTY_PATH” adjusted
– Custom area names will be possible in the next regular update. Currently, only these exact names are accepted:
# testAreaStart01, testAreaEnd01
# clearAreaStart01, clearAreaWidth01, clearAreaHeight01
# levelAreaStart01, levelAreaWidth01, levelAreaHeight01
# indoorAreaStart01, indoorAreaWidth01, indoorAreaHeight01
# tipOcclusionUpdateAreaStart01, tipOcclusionUpdateAreaEnd01
 
Thank you for sharing the details about the GE10 Script – Placeable XML Editor (Prefab) V1.0.0.1. Here is a summary of the installation and usage instructions for the script:

### Installation:
1. **Locate GIANTS Editor Directory:**
- Find the installation directory of GIANTS Editor (e.g., “C:/Program Files/GIANTS Software/GIANTS_Editor_10.X.X/”).
2. **Copy Script Files:**
- Copy "PlaceableXMLEditor.lua" and "iconBigDefault.png" from the prefab folder to the script directory of GIANTS Editor.
3. **Access Script:**
- The script will now be accessible in the GIANTS Editor menu bar under "Scripts".

### Usage:
1. **Start Script:**
- Begin the script on an object intended for creation as a placeable.
2. **Add in modDesc.xml:**
- If the object is within a mod, enable the "Add in modDesc.xml" tab to specify the path to modDesc.xml for automatic addition of the placeable XML.
3. **Generate Areas:**
- Configure offset value, select object, and click to create areas automatically.
4. **Adjust Parameters:**
- Modify parameters as needed to customize the object.
5. **I3D Mappings:**
- Choose nodes to store in I3D mappings and refresh scene graph if required.
6. **Generate/Update:**
- Click "GENERATE" or "UPDATE" to create or update the placeable.xml.

### Additional Information:
- The script serves as a base to generate XML files; manual extension for additional specializations may be required.
- Display of PlaceableIcon currently supports only .PNG files, not .DDS files.
- The script only modifies configurable parameters; unsupported XML entries remain unchanged.

### Version Update V1.0.0.1:
- Added iconBigDefault.png.
- Adjusted Path “PlaceableXMLEditor.PLACEABLE_ICON_EMPTY_PATH”.
- Custom area name support coming in the next update; current accepted names specified.

This detailed guide should assist users in installing and effectively utilizing the Placeable XML Editor script within the GIANTS Editor environment.
 
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