FS25 GE10 Script – SplineToolkit (Prefab) V1.0

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This powerful GIANTS Editor script provides a wide range of useful tools for working with splines. From terrain editing and object or fence placement to exporting splines as .OBJ files for Blender and generating road meshes – all combined in one single tool.

Feature Overview:
1) Base Tools
1.1) Set Spline on Terrain
Allows spline points to be projected onto the terrain surface, with an optional adjustable offset.

1.2) Set Offset
Moves a spline vertically and horizontally using customizable offset values.

1.3) Set Terrain Height
Adjusts the terrain height to match the spline height, with optional parameters for precise control.

1.4) Paint Terrain
Enables terrain painting along a spline using a clear and structured layer selection.

2) Place Objects
Allows objects to be placed along a spline with a variety of configurable parameters for flexible placement.

3) Place Fence
Creating fences has never been easier.
With a structured list of base game fences including preview images, complete fence setups can be created quickly and efficiently.

4) Export as .OBJ
To streamline the workflow between GIANTS Editor and Blender, the Spline Toolkit allows splines to be exported as .OBJ files using two different methods and additional useful parameters.

5) Generate Road Mesh
A lightweight yet extremely useful tool for infrastructure creation in Blender.
Road meshes can be generated directly from splines and further refined in Blender. Matching traffic splines are automatically generated as well.

Installation:
1.) Navigate to your GIANTS Editor installation directory. Default path: “C:/Program Files/GIANTS Software/GIANTS_Editor_10.X.X/”
2.) Copy the file “SplineToolkit.lua” and the folder “fenceImages” from the prefab into the GIANTS Editor script folder.
3.) The script will then be available in the GIANTS Editor via the menu bar under “Scripts”.
 
Thank you for the detailed overview of the features and installation instructions for the GE10 Script – SplineToolkit (Prefab) V1.0. This script indeed provides a comprehensive set of tools for working with splines in GIANTS Editor, offering functionalities like terrain editing, object placement, fence creation, and efficient export to Blender.

The various features such as setting splines on terrain, adjusting offsets, matching terrain height, painting terrain, placing objects along splines, creating fences, exporting as .OBJ files, and generating road meshes showcase the versatility and convenience this script brings to the editing process.

The step-by-step installation guide provided is clear and easy to follow, making it accessible for users to integrate the SplineToolkit into their GIANTS Editor workflow seamlessly. Placing the Lua script file and the necessary folder in the specified directories ensures that the script becomes available within the GIANTS Editor interface under the "Scripts" menu.

Overall, this script seems like a valuable asset for users looking to enhance their spline editing capabilities within GIANTS Editor, streamlining tasks and enabling smoother collaboration with external tools like Blender for further refinement of designs.
 
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