FS25 GE10 Script – SplineToolkit (Prefab) V1.0.1

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With this powerful GIANTS Editor script, the Spline Toolkit provides a wide range of useful tools for working with splines. From simple terrain editing and object or fence placement to exporting splines as .OBJ files for Blender, as well as convenient road mesh generation – all combined in a single tool.

Feature Overview:

1) Base Tools
1.1) Set Spline on Terrain
Allows spline points to be projected directly onto the terrain with an optional height offset.

1.2) Set Offset
Moves a spline by applying both vertical and horizontal offsets.

1.3) Set Terrain Height
Adjusts the terrain height to match the spline height, with optional parameters for more precise control.

1.4) Paint Terrain
Paint terrain along a spline with an easy-to-use selection of terrain layers.

1.5) Set Foliage
Places foliage along the spline.

1.6) Resample Spline
Changes the number of control points of a spline.

2) Place Objects
Allows objects to be placed along a spline with a wide range of adjustable parameters for precise placement.

3) — Place Fence —
Creating fences has never been easier.
With a structured list of base game fences including preview images, complete fence systems can be created efficiently with just a few clicks.

4) Export as .OBJ
To improve the workflow between GIANTS Editor and Blender, the Spline Toolkit allows splines to be exported as .OBJ files using two different methods with additional parameters.

5) Generate Street
A lightweight yet very useful tool for building infrastructure. Using a selection of base game road textures, roads can be generated quickly and easily.
For more complex intersections it is still recommended to create the infrastructure directly in Blender. However, the tool already generates correct UVs and therefore works perfectly as a preview or base for further work.
Optionally, matching traffic splines can also be generated automatically.

Installation:
1.) Navigate to the GIANTS Editor installation directory. Default: “C:\Program Files\GIANTS Software\GIANTS_Editor_10.X.X\”
2.) Copy the file “SplineToolkit.lua” and the folder “fenceImages” from the prefab into the Script folder of the GIANTS Editor.
3.) The script will then be available in the GIANTS Editor via the menu bar under “Scripts”.

V1.0.1.0
– Fix: [Place Fence] – Fences are now placed at terrain height instead of spline height.
– Fix: [Place Object] – Side offset now works correctly.
 
Thank you for providing such a detailed overview of the Spline Toolkit script for GIANTS Editor! It's clear that this tool offers a wide range of features to streamline the process of working with splines, including terrain editing, object placement, fence creation, exporting to .OBJ files, and road mesh generation.

The Base Tools section covers essential functionalities like setting splines on terrain, adjusting offsets, matching terrain height, painting terrain, placing foliage, and resampling splines. These tools are fundamental for creating realistic and detailed landscapes within the editor.

The Place Objects feature allows for precise object placement along splines with customizable parameters, enhancing the overall scene composition.

The Fence Creation tool simplifies the process of building fences by providing a list of base game fences with preview images, making it easier to create complete fence systems quickly.

Exporting splines as .OBJ files for Blender integration is a valuable feature that enhances the collaboration between GIANTS Editor and Blender, enabling seamless transitions between the two tools.

The Generate Street function streamlines road construction by providing base game road textures for quick and easy road generation. It simplifies the initial road layout process, making it an efficient tool for creating infrastructure within the editor.

Additionally, the installation instructions provided are clear and straightforward, ensuring a smooth setup process for users looking to incorporate the Spline Toolkit into their workflow.

The update in version 1.0.1.0 addresses important fixes related to placing fences at terrain height and correcting the side offset functionality for object placement, enhancing the overall usability and reliability of the script.

Overall, the Spline Toolkit script appears to be a comprehensive tool that offers a wide array of features to optimize spline editing workflows within GIANTS Editor.
 
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