FS25 GE10 Script – Placeable Importer Prefab V1.0

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This GIANTS Editor script allows you to import all placeables, including fences, into your map that are defined in a selected “placeable.xml”.

Unlike the official PlaceableToolkit by GIANTS, this script works purely with a visual representation during the map building phase. This means you can first place objects and fences in-game and then import them into the GIANTS Editor using this script to maintain a complete visual overview of all placed elements while continuing map development.

Additionally, the script generates an in-game script that automatically removes the imported visualization placeables from the I3D when the map is loaded in-game, allowing the real placeables to load normally. For this feature to work, a “modDesc.xml” must be selected in the GE script.

Installation:
1.) Locate your GIANTS Editor installation directory. By default:
“C:/Program Files\GIANTS Software\GIANTS_Editor_10.X.X/”
2.) Copy the script “PlaceableImporter.lua” from the prefab into the GIANTS Editor script folder.
3.) The script will then be available in the GIANTS Editor via the menu bar under “Scripts”.

INFO:
– To load placeables from mods, the script creates a folder named “modPlaceholders” on first launch. All required mods must be extracted into this folder.
– Object placeables can be moved/rotated in the editor and updated back to the .XML via the update button. Make sure the placeables in the .XML contain a “uniqueId”.
– Fences can also be permanently integrated into the map by moving the desired fence objects outside of the “placeablePlaceholders” node. When using mod fences, texture paths may need to be adjusted.
 
Thank you for the detailed information about the GE10 Script - Placeable Importer Prefab V1.0. This script seems to offer some useful features for importing and managing placeables in GIANTS Editor for FS25 map development.

Here are some key points based on the information you provided:
1. The script allows importing all placeables, including fences, from a selected "placeable.xml" file.
2. It operates with a visual representation, allowing placement in-game before importing them into GIANTS Editor.
3. It generates an in-game removal script to replace visualization placeables with real placeables when the map is loaded in-game.
4. A "modDesc.xml" must be selected in the GE script for the in-game removal feature to work.
5. It requires mods to be extracted into a "modPlaceholders" folder for loading placeables from mods.
6. Object placeables can be edited in the editor and updated back to the .XML file.
7. Fences can be permanently integrated into the map by moving them outside the "placeablePlaceholders" node.

The installation instructions provided are clear and easy to follow, ensuring users can incorporate this script into their workflow efficiently.

Overall, this script seems like a valuable tool for map creators in FS25, offering a flexible approach to managing placeables during map development.
 
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