FS25 Workplace Triggers V1.0.1

  • Thread Author
workplace-triggers-v1.0-1.jpg


workplace-triggers-v1.0-4.jpgworkplace-triggers-v1.0-3.jpgworkplace-triggers-v1.0-2.jpgworkplace-triggers-v1.0-1.jpg

V1.0.1.0
Some players reported the mod failing silently on load, and others were confused about needing to buy something from the shop. This update fixes both and clarifies how the mod actually works.

What’s fixed:
– Fixed a crash on load that caused all mod files to appear missing in the log — no functionality was available until this was resolved
– Removed the Work Trigger Zone from the shop — it was never supposed to be there and was confusing people looking for an item that didn’t behave like a normal placeable
– Updated the in-game Help screen (ESC > Help > Workplace Triggers) to explain the correct way to create triggers
– Removed raw texture warnings for the mod icon

How to create a trigger (if you weren’t sure):
1. Press F4 to open the Workplace Manager, click Add New Trigger, set a name and wage, and confirm.
2. The trigger is placed at your current position — no shop required.

No migration needed. Existing saves load as normal.

Turn any location on any map into a legitimate workplace. Open the Workplace Manager, add a trigger, give it a name and a wage, place it anywhere on the map — then walk in and clock in. Perfect for roleplayers who want their farmer to have a side job, or anyone looking to supplement farm income with off-farm work.

FEATURES
– Placeable trigger zones — invisible zones you drop anywhere, indoors or outdoors
– Three pay schedules per trigger: Hourly, Flat Rate per shift, or Daily rate
– Shift tracking HUD — live workplace name, time elapsed, and current earnings; drag and resize it anywhere on screen
– Workplace Manager (F4) — view, edit, and delete all your triggers from one screen
– Shift history log — last 50 completed shifts saved with name, duration, payout, and in-game day
– Persistent saves — all triggers, names, wages, and schedules survive reloads; each savegame has its own set
– Multiplayer — each player tracks their own shifts; earnings go to the shared farm account
– Optional FS25_NPCFavor integration — completing shifts builds NPC relationships
– Optional FS25_WorkerCosts integration — off-farm income tracked alongside AI worker wages

HOW TO USE
1. Press F4 to open the Workplace Manager and click Add
2. Name the workplace, set a wage, choose a pay schedule, then confirm
3. Place the trigger at any location on the map
4. Walk into the zone and press E to start your shift
5. Press E again to end your shift and collect your wages

CONTROLS
E – Start / end shift (when inside a trigger zone)
F4 – Open / close Workplace Manager <- can be rebind
Left Shift – Toggle HUD edit mode (drag and resize the panel)

SETTINGS
Found under ESC > Settings > General Settings > Workplace Triggers:
– Show Shift HUD
– HUD Scale
– Show Notifications
– Wage Multiplier (global modifier on top of per-trigger wages)
– End Shift on Leave (auto-end shift when leaving the zone)
– Show Earnings in HUD
– Debug Mode

Languages: EN / DE / FR / IT / NL / PL
Multiplayer: Yes
 
Authors / Credits
tisonK
Download modification
https://zippymods.com/5lgwtv7az9fz/FS25_WorkplaceTriggers.zip.html
Thank you for sharing the detailed update notes for V1.0.1.0 of the Workplace Triggers mod in FS25. It's great to see the improvements and clarifications made to address the reported issues and enhance the user experience.

The key fixes and updates in this version are:

1. Fixing the crash on load that caused all mod files to appear missing in the log, making no functionality available until resolved.
2. Removing the Work Trigger Zone from the shop to eliminate confusion for players.
3. Updating the in-game Help screen to explain the correct way to create triggers.
4. Removing raw texture warnings for the mod icon.

The process of creating a trigger has been clarified for users who might have been unsure:

1. Press F4 to open the Workplace Manager, click Add New Trigger, set a name and wage, and confirm.
2. The trigger is placed at your current position — no shop required.

It's also highlighted that existing saves will load as normal without needing any migration. The mod allows any location on any map to be turned into a legitimate workplace, offering a unique gameplay experience for roleplayers and those looking to supplement farm income with off-farm work.

Some key features of the Workplace Triggers mod include:
- Placeable trigger zones that can be placed anywhere, indoors or outdoors.
- Three pay schedules per trigger: Hourly, Flat Rate per shift, or Daily rate.
- Shift tracking HUD for live workplace information, time elapsed, and current earnings.
- Workplace Manager for easy management of triggers.
- Shift history log to keep track of completed shifts.
- Persistence of saves for all triggers, names, wages, and schedules.

Players can access various settings under ESC > Settings > General Settings > Workplace Triggers to customize their experience, such as Shift HUD visibility, HUD scale, Notifications, Wage Multiplier, and more.

The mod supports multiple languages and multiplayer functionality. Overall, these updates enhance the mod's functionality and user interface, providing a more seamless experience for players.
 
FS25 Sidebar Menu (PNG Icons)

FS25Mods.com - Download Farming Simulator 25 Mods for FREE

Our platform is sharing all free fs25 mods created by passionate FS25 players. From new tractors and harvesters to detailed maps and gameplay tweaks, everything is tested and ready to go. Finding and installing mods is super easy. Just browse by category, pick what you like, and download fast for free. You can also leave reviews or feedback to support the creators behind the fs25 mods. Whether you’re new to the game or you’ve been modding for years, FS25Mods.com is a great place to discover latest game mods for FS25 game.

Back
Top