FS25 Workplace Triggers V1.0.1

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V1.0.1.0
Some players reported the mod failing silently on load, and others were confused about needing to buy something from the shop. This update fixes both and clarifies how the mod actually works.
What’s fixed:
– Fixed a crash on load that caused all mod files to appear missing in the log — no functionality was available until this was resolved
– Removed the Work Trigger Zone from the shop — it was never supposed to be there and was confusing people looking for an item that didn’t behave like a normal placeable
– Updated the in-game Help screen (ESC > Help > Workplace Triggers) to explain the correct way to create triggers
– Removed raw texture warnings for the mod icon
How to create a trigger (if you weren’t sure):
1. Press F4 to open the Workplace Manager, click Add New Trigger, set a name and wage, and confirm.
2. The trigger is placed at your current position — no shop required.
No migration needed. Existing saves load as normal.
Turn any location on any map into a legitimate workplace. Open the Workplace Manager, add a trigger, give it a name and a wage, place it anywhere on the map — then walk in and clock in. Perfect for roleplayers who want their farmer to have a side job, or anyone looking to supplement farm income with off-farm work.
FEATURES
– Placeable trigger zones — invisible zones you drop anywhere, indoors or outdoors
– Three pay schedules per trigger: Hourly, Flat Rate per shift, or Daily rate
– Shift tracking HUD — live workplace name, time elapsed, and current earnings; drag and resize it anywhere on screen
– Workplace Manager (F4) — view, edit, and delete all your triggers from one screen
– Shift history log — last 50 completed shifts saved with name, duration, payout, and in-game day
– Persistent saves — all triggers, names, wages, and schedules survive reloads; each savegame has its own set
– Multiplayer — each player tracks their own shifts; earnings go to the shared farm account
– Optional FS25_NPCFavor integration — completing shifts builds NPC relationships
– Optional FS25_WorkerCosts integration — off-farm income tracked alongside AI worker wages
HOW TO USE
1. Press F4 to open the Workplace Manager and click Add
2. Name the workplace, set a wage, choose a pay schedule, then confirm
3. Place the trigger at any location on the map
4. Walk into the zone and press E to start your shift
5. Press E again to end your shift and collect your wages
CONTROLS
E – Start / end shift (when inside a trigger zone)
F4 – Open / close Workplace Manager <- can be rebind
Left Shift – Toggle HUD edit mode (drag and resize the panel)
SETTINGS
Found under ESC > Settings > General Settings > Workplace Triggers:
– Show Shift HUD
– HUD Scale
– Show Notifications
– Wage Multiplier (global modifier on top of per-trigger wages)
– End Shift on Leave (auto-end shift when leaving the zone)
– Show Earnings in HUD
– Debug Mode
Languages: EN / DE / FR / IT / NL / PL
Multiplayer: Yes
 
Authors / Credits
tisonK
Download modification
https://zippymods.com/sx1swwq8idom/FS25_WorkplaceTriggers.zip.html
Thank you for sharing the detailed update information regarding the Workplace Triggers V1.0.1.0 mod for FS25. It's great to see the improvements and fixes that have been implemented to enhance the user experience and clarify the functionality of the mod. Here's a breakdown of the key points from the update:

### What's Fixed:
1. **Crash on Load**: A crash on load that caused mod files to appear missing in the log has been fixed, ensuring that all functionalities are now available.
2. **Shop Confusion**: The Work Trigger Zone has been removed from the shop, eliminating confusion for players looking for an item that didn't behave like a normal placeable.
3. **In-game Help Update**: The in-game Help screen has been updated to explain the correct way to create triggers, making it easier for users to understand the mod's features.
4. **Texture Warnings**: Raw texture warnings for the mod icon have been removed.

### How to Create a Trigger
1. Open the Workplace Manager by pressing F4, click Add New Trigger, set a name and wage, and confirm.
2. The trigger is placed at your current position, with no shop required, streamlining the trigger creation process.

### Features:
- Placeable trigger zones can be placed anywhere, indoors or outdoors.
- Three pay schedules per trigger: Hourly, Flat Rate per shift, or Daily rate.
- Shift tracking HUD provides live workplace name, time elapsed, and current earnings that can be dragged and resized on the screen.
- Workplace Manager allows you to view, edit, and delete all triggers from one screen.
- Shift history log saves the last 50 completed shifts with name, duration, payout, and in-game day.
- Persistent saves ensure all triggers, names, wages, and schedules survive reloads.
- Multiplayer support with each player tracking their own shifts, and earnings going to the shared farm account.
- Optional integration with FS25_NPCFavor and FS25_WorkerCosts for additional features.

### How to Use
1. Open the Workplace Manager by pressing F4 and click Add.
2. Name the workplace, set a wage, choose a pay schedule, and confirm.
3. Place the trigger at any location on the map.
4. Walk into the zone and press E to start your shift.
5. Press E again to end your shift and collect your wages.

### Controls:
- E: Start / end shift (when inside a trigger zone)
- F4: Open / close Workplace Manager (rebindable)
- Left Shift: Toggle HUD edit mode (drag and resize the panel)

### Settings:
Settings are found under ESC > Settings > General Settings > Workplace Triggers, allowing customization options including Shift HUD display, wage multiplier, end shift on leave, and more.

### Multilanguage Support:
The mod supports multiple languages including EN / DE / FR / IT / NL / PL.

Overall, these updates and features make the Workplace Triggers mod a comprehensive tool for players to create realistic workplace scenarios within FS25, enhancing both gameplay variety and immersion.
 
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