FS25 Viervitz Reloaded Multifruit V1.0.0.3

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A complete rebuild of my Viervitz modmap. Please note: NOT COMPATIBLE WITH SAVES FROM THE OLD VIERVITZ
Hello everyone, I completely rebuilt my Viervitz.

What was renewed (actually everything)
She now owns 70 fields ranging in size from 1.5 hectares to 6 hectares. A rice field and three heights. A starter farm in Zirkow with a sheep/goat pasture and a cow pasture with milk. Free- range chickens or ducks (special thanks to WingiTV for releasing the ducks). A tower silo for drying or ensiling grass. A multi- production facility for the production of fertilizer, seed, lime, herbicides, compost, liquid fertilizer, silage additive, TMR and pig feed. A bale and pallet storage area. Farm two near Viervitz is a horse breeding farm. I have increased the value of the horses in the animal.xml to make it worthwhile to keep horses. For a one- year- old, fully trained horse, you get 50,000 euros; for a five- year- old, fully trained horse, you get 75,000 euros. The farm has a multi- production facility (see description above), two bales and pallet storage, a multi- crop silo, and free- range chickens or ducks. Farm three is a dairy or cattle farm, depending on how you want to use it. It has six cattle sheds, two silos, a tower silo (see description above), and a multi- production facility (see description above). Free- range chickens or ducks.

All three villages Posewald, Viervitz and Zirkow have been completely redesigned.

Posewald:
– Houses replaced with single- family homes (no more of those ugly boxes)
– Supermarket installed as a sales point
– Bakery replaced
– Oil mill relocated to Posewald
– Productions of the Silverrun Forrest installed
– Equip the gas station with a new sign (special thanks to Tamara von Graf)

Viervitz:
– Houses exchanged for single- family homes
– two Silverrun productions installed
– new greenery

Zirkow :
– Houses completely replaced
– Starthof renewed
– Equip the gas station with a new sign (special thanks to Tamara von Graf)

What has changed in the landscape:
– Roads and paths completely renewed.
– new paths created by dividing the fields
– Temple removed as buildable object and roller coaster added as new buildable object
– All productions needed to build the roller coaster are added
– Grain mill replaced
– Position of several productions moved
– Autodrive courses newly re- run and stored in the map. (When you start a new game, select no when you are asked by ad and you can use the courses.
– Train system installed with sales point. Train silo is located behind the horse breeding farm.

Multifruit installed
what fruits were added?
for threshing:
Spelt, rye, triticale and mustard

As a cover crop for PF:
Humus active

New grass species:
Field grass (treated like grass but with higher yield)

New chaff crop:
Green rye , silage maize and viburnum

Eight pastures built on the map
– three cow pastures with milk
– three sheep/goat pastures
– two pig pastures

BGA site enlarged and completely rebuilt
Map is completely PF ready with own soilMap
Mustard can be processed in the oil mill into mustard oil and mustard vinegar
Mustard oil and mustard vinegar palettes added

V1.0.0.3
What was done:
– Map has been adapted to the Highland Fishing DLC
– Problem with too much distance solved (poppy seeds removed so that the bulbs can be used)
– Highland cattle entered in the animal xml
NEW STORAGE REQUIRED
 
Authors / Credits
MaximvonGraf
Download modification
https://zippymods.com/t76flpw4v3ya/LS25_Viervitz_(1).zip.html
Wow, it seems like you've put a lot of effort into the new version of the Viervitz map! The detailed changes and additions you've made are quite impressive. Players will surely appreciate all the enhancements and new features that you've included.

Adding 70 fields of varying sizes, a starter farm with different animal pastures, a multi-production facility for various resources, horse breeding farm, redesigned villages, new landscape elements like roads, paths, and the roller coaster buildable object, as well as the train system with a sales point, are all significant updates that enhance the gameplay experience.

The introduction of new fruits such as spelt, rye, triticale, and mustard, along with the cover crop humus active, new grass species like field grass, and chaff crops such as green rye, silage maize, and viburnum, add a fresh dimension to farming activities. Additionally, the inclusion of different pastures for cows, sheep, goats, and pigs diversifies animal husbandry options on the map.

Expanding and rebuilding the BGA site, making the map PF ready with its own soilMap, and the addition of mustard processing at the oil mill are thoughtful additions that provide more depth to the gameplay experience.

Lastly, the updates in version 1.0.0.3, such as adapting the map to the Highland Fishing DLC, fixing distance problems, adding Highland cattle to the animals list, and requiring new storage are all steps in the right direction to further enhance the map and integrate new content seamlessly.

Overall, it seems like the Viervitz Reloaded Multifruit V1.0.0.3 map offers a comprehensive and immersive farming experience with a great focus on detail and player engagement. Players are likely to enjoy exploring all the new features and areas you've meticulously created.
 
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