FS25 Viervitz Reloaded Multifruit V1.0.0.4

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Version 1.0.0.4
– Fixed the ironworks unloading point; unloading is now possible here.
– Fixed floating flower boxes.
Due to terrain changes at the ironworks, a new save game is required.
Hello everyone,
I’ve completely rebuilt my Viervitz.

A complete rebuild of my Viervitz modmap. Please note: NOT COMPATIBLE WITH SAVES FROM THE OLD VIERVITZ
Hello everyone, I completely rebuilt my Viervitz.

What was renewed (actually everything)
She now owns 70 fields ranging in size from 1.5 hectares to 6 hectares. A rice field and three heights. A starter farm in Zirkow with a sheep/goat pasture and a cow pasture with milk. Free- range chickens or ducks (special thanks to WingiTV for releasing the ducks). A tower silo for drying or ensiling grass. A multi- production facility for the production of fertilizer, seed, lime, herbicides, compost, liquid fertilizer, silage additive, TMR and pig feed. A bale and pallet storage area. Farm two near Viervitz is a horse breeding farm. I have increased the value of the horses in the animal.xml to make it worthwhile to keep horses. For a one- year- old, fully trained horse, you get 50,000 euros; for a five- year- old, fully trained horse, you get 75,000 euros. The farm has a multi- production facility (see description above), two bales and pallet storage, a multi- crop silo, and free- range chickens or ducks. Farm three is a dairy or cattle farm, depending on how you want to use it. It has six cattle sheds, two silos, a tower silo (see description above), and a multi- production facility (see description above). Free- range chickens or ducks.

All three villages Posewald, Viervitz and Zirkow have been completely redesigned.

Posewald:
– Houses replaced with single- family homes (no more of those ugly boxes)
– Supermarket installed as a sales point
– Bakery replaced
– Oil mill relocated to Posewald
– Productions of the Silverrun Forrest installed
– Equip the gas station with a new sign (special thanks to Tamara von Graf)

Viervitz:
– Houses exchanged for single- family homes
– two Silverrun productions installed
– new greenery

Zirkow :
– Houses completely replaced
– Starthof renewed
– Equip the gas station with a new sign (special thanks to Tamara von Graf)

What has changed in the landscape:
– Roads and paths completely renewed.
– new paths created by dividing the fields
– Temple removed as buildable object and roller coaster added as new buildable object
– All productions needed to build the roller coaster are added
– Grain mill replaced
– Position of several productions moved
– Autodrive courses newly re- run and stored in the map. (When you start a new game, select no when you are asked by ad and you can use the courses.
– Train system installed with sales point. Train silo is located behind the horse breeding farm.

Multifruit installed
what fruits were added?
for threshing:
Spelt, rye, triticale and mustard

As a cover crop for PF:
Humus active

New grass species:
Field grass (treated like grass but with higher yield)

New chaff crop:
Green rye , silage maize and viburnum

Eight pastures built on the map
– three cow pastures with milk
– three sheep/goat pastures
– two pig pastures

BGA site enlarged and completely rebuilt
Map is completely PF ready with own soilMap
Mustard can be processed in the oil mill into mustard oil and mustard vinegar
Mustard oil and mustard vinegar palettes added

V1.0.0.3
What was done:
– Map has been adapted to the Highland Fishing DLC
– Problem with too much distance solved (poppy seeds removed so that the bulbs can be used)
– Highland cattle entered in the animal xml
NEW STORAGE REQUIRED

COMPLETELY REVISED MAP. MAY DO NOT USE WITH SAVEGAMES CREATED WITH THE OLD VERSION. A NEW SAVEGAMES IS REQUIRED. I ACCEPT NO LIABILITY FOR SAVEGAMES DESTROYED BY DISCOMFORTUNATELY FROM HIDING THIS WARNING.
 
Authors / Credits
MaximvonGraf
Download modification
https://zippymods.com/fr0w3v2s2xyi/LS25_Viervitz.zip.html
It seems like there have been major updates and improvements in the Viervitz Reloaded map version 1.0.0.4. Here are some of the key changes and features that have been implemented:

1. Fixed the ironworks unloading point to make unloading possible and corrected floating flower boxes.
2. Terrain changes at the ironworks require a new save game.
3. Complete rebuild of the Viervitz map with no compatibility with saves from the old Viervitz version.
4. Expanded to 70 fields of various sizes, including a rice field and three heights.
5. Starter farm in Zirkow with sheep/goat pasture, cow pasture with milk, and free-range chickens or ducks.
6. Tower silo for drying or ensiling grass.
7. Multi-production facility for various products like fertilizers, seeds, lime, herbicides, compost, etc.
8. Horse breeding farm with increased horse values in animal.xml.
9. Three redesigned villages: Posewald, Viervitz, and Zirkow with new features like supermarkets, bakeries, oil mills, and more.
10. Revamped landscape with renewed roads and paths, new buildable objects like roller coaster, and updated productions.
11. Autodrive courses re-run and stored in the map for easier navigation.
12. Train system with sales point and train silo behind the horse breeding farm.
13. Multifruit support with the addition of spelt, rye, triticale, mustard, humus active, field grass, green rye, silage maize, and viburnum.
14. Eight pastures on the map for cows, sheep/goats, and pigs.
15. Enlarged and rebuilt BGA site.
16. Map is PF-ready with its soilMap.
17. Mustard can be processed into mustard oil and mustard vinegar at the oil mill.
18. Mustard oil and mustard vinegar palettes added.
19. Version 1.0.0.3 updates include adaptation to the Highland Fishing DLC and fixing distance issues with poppy seeds.

Overall, these updates bring a significant enhancement to the gameplay experience in Viervitz Reloaded, offering more features, crops, and production possibilities for players to explore and enjoy.
 
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