



A complete rebuild of my Viervitz modmap. Please note: NOT COMPATIBLE WITH SAVES FROM THE OLD VIERVITZ
Hello everyone, I completely rebuilt my Viervitz.
What was renewed (actually everything)
She now owns 70 fields ranging in size from 1.5 hectares to 6 hectares. A rice field and three heights. A starter farm in Zirkow with a sheep/goat pasture and a cow pasture with milk. Free-range chickens or ducks (special thanks to WingiTV for releasing the ducks). A tower silo for drying or ensiling grass. A multi-production facility for the production of fertilizer, seed, lime, herbicides, compost, liquid fertilizer, silage additive, TMR and pig feed. A bale and pallet storage area. Farm two near Viervitz is a horse breeding farm. I have increased the value of the horses in the animal.xml to make it worthwhile to keep horses. For a one-year-old, fully trained horse, you get 50,000 euros; for a five-year-old, fully trained horse, you get 75,000 euros. The farm has a multi-production facility (see description above), two bales and pallet storage, a multi-crop silo, and free-range chickens or ducks. Farm three is a dairy or cattle farm, depending on how you want to use it. It has six cattle sheds, two silos, a tower silo (see description above), and a multi-production facility (see description above). Free-range chickens or ducks.
All three villages Posewald, Viervitz and Zirkow have been completely redesigned.
Posewald:
– Houses replaced with single-family homes (no more of those ugly boxes)
– Supermarket installed as a sales point
– Bakery replaced
– Oil mill relocated to Posewald
– Productions of the Silverrun Forrest installed
– Equip the gas station with a new sign (special thanks to Tamara von Graf)
Viervitz:
– Houses exchanged for single-family homes
– two Silverrun productions installed
– new greenery
Zirkow :
– Houses completely replaced
– Starthof renewed
– Equip the gas station with a new sign (special thanks to Tamara von Graf)
What has changed in the landscape:
– Roads and paths completely renewed.
– new paths created by dividing the fields
– Temple removed as buildable object and roller coaster added as new buildable object
– All productions needed to build the roller coaster are added
– Grain mill replaced
– Position of several productions moved
– Autodrive courses newly re-run and stored in the map. (When you start a new game, select no when you are asked by ad and you can use the courses.
– Train system installed with sales point. Train silo is located behind the horse breeding farm.
Multifruit installed
What fruits were added?
For threshing:
Spelt, rye, triticale and mustard
as a cover crop for PF:
Humus active
New grass species:
Field grass (treated like grass but with higher yield)
New chaff crop:
Green rye , silage maize and viburnum
Eight pastures built on the map
– three cow pastures with milk
– three sheep/goat pastures
– two pig pastures
BGA site enlarged and completely rebuilt
Map is completely PF ready with own soilMap
Mustard can be processed in the oil mill into mustard oil and mustard vinegar
Mustard oil and mustard vinegar palettes added
- Authors / Credits
- MaximvonGraf
- Download modification
- https://zippymods.com/4qbpkophb8dy/LS25_Viervitz.zip.html
Farming Simulator 25 Mods
FS25 Maps
FS25 Tractors
FS25 Harvesters
FS25 Trucks
FS25 Trailers
FS25 Vehicles
FS25 Cars
FS25 Buildings
FS25 Implements
FS25 Forklifts & Excavators
FS25 Forestry
FS25 Decorations
FS25 Placeable objects
FS25 Prefab
FS25 Packs
FS25 Weights
FS25 Misc
FS25 Textures
FS25 Savegames
FS25 Scripts
FS25 Autodrive