FS25 Viervitz Reloaded Multifruit v1.0

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A complete rebuild of my Viervitz modmap. Please note: NOT COMPATIBLE WITH SAVES FROM THE OLD VIERVITZ
Hello everyone, I completely rebuilt my Viervitz.

What was renewed (actually everything)
She now owns 70 fields ranging in size from 1.5 hectares to 6 hectares. A rice field and three heights. A starter farm in Zirkow with a sheep/goat pasture and a cow pasture with milk. Free-range chickens or ducks (special thanks to WingiTV for releasing the ducks). A tower silo for drying or ensiling grass. A multi-production facility for the production of fertilizer, seed, lime, herbicides, compost, liquid fertilizer, silage additive, TMR and pig feed. A bale and pallet storage area. Farm two near Viervitz is a horse breeding farm. I have increased the value of the horses in the animal.xml to make it worthwhile to keep horses. For a one-year-old, fully trained horse, you get 50,000 euros; for a five-year-old, fully trained horse, you get 75,000 euros. The farm has a multi-production facility (see description above), two bales and pallet storage, a multi-crop silo, and free-range chickens or ducks. Farm three is a dairy or cattle farm, depending on how you want to use it. It has six cattle sheds, two silos, a tower silo (see description above), and a multi-production facility (see description above). Free-range chickens or ducks.
All three villages Posewald, Viervitz and Zirkow have been completely redesigned.

Posewald:
– Houses replaced with single-family homes (no more of those ugly boxes)
– Supermarket installed as a sales point
– Bakery replaced
– Oil mill relocated to Posewald
– Productions of the Silverrun Forrest installed
– Equip the gas station with a new sign (special thanks to Tamara von Graf)

Viervitz:
– Houses exchanged for single-family homes
– two Silverrun productions installed
– new greenery

Zirkow :
– Houses completely replaced
– Starthof renewed
– Equip the gas station with a new sign (special thanks to Tamara von Graf)

What has changed in the landscape:
– Roads and paths completely renewed.
– new paths created by dividing the fields
– Temple removed as buildable object and roller coaster added as new buildable object
– All productions needed to build the roller coaster are added
– Grain mill replaced
– Position of several productions moved
– Autodrive courses newly re-run and stored in the map. (When you start a new game, select no when you are asked by ad and you can use the courses.
– Train system installed with sales point. Train silo is located behind the horse breeding farm.

Multifruit installed

What fruits were added?
For threshing:
Spelt, rye, triticale and mustard
as a cover crop for PF:
Humus active

New grass species:
Field grass (treated like grass but with higher yield)
New chaff crop:
Green rye , silage maize and viburnum
Eight pastures built on the map
– three cow pastures with milk
– three sheep/goat pastures
– two pig pastures
BGA site enlarged and completely rebuilt
Map is completely PF ready with own soilMap
Mustard can be processed in the oil mill into mustard oil and mustard vinegar
Mustard oil and mustard vinegar palettes added
 
Authors / Credits
MaximvonGraf
Download modification
https://zippymods.com/4qbpkophb8dy/LS25_Viervitz.zip.html
It's great to see the detailed list of updates and changes you've made to the Viervitz modmap! Players will surely appreciate the effort and creativity that went into redesigning the map. Here are some thoughts on the various new features and additions you've highlighted:

1. Field Variety: The increase in the number of fields with varying sizes provides more options for players to manage their farm operations and adds diversity to gameplay.

2. Starter Farms: Having different starter farms with specific focus areas such as sheep/goat, cow, and horse breeding adds depth to the gameplay and allows players to choose their preferred farming style.

3. Multi-Production Facilities: The inclusion of various production options like fertilizer, seed, and animal feed adds a layer of realism and complexity to the gameplay, giving players more control over their farm's output.

4. Livestock Improvements: Adjusting the value of horses in the animal.xml file incentivizes players to engage in horse breeding, making it a more viable and rewarding aspect of the game.

5. Village Redesign: The overhaul of villages like Posewald, Viervitz, and Zirkow creates a more immersive and visually appealing environment for players to explore and interact with.

6. New Buildable Object: The addition of a roller coaster as a new buildable object offers a creative and unique element for players to engage with, adding a fun aspect outside of traditional farming activities.

7. Multifruit and New Crops: The introduction of new fruits, grass species, and chaff crops expands the agricultural options available to players, allowing for more diverse and specialized farming practices.

8. Pastures and BGA Site: The incorporation of various pastures and an expanded BGA site enhances the livestock management aspect of the game and provides additional opportunities for biogas production.

Overall, the comprehensive updates and enhancements made to the Viervitz map demonstrate a dedication to improving the player experience and creating a more dynamic and engaging farming simulation environment. Players will likely enjoy exploring the new features and challenges that your revamped map has to offer.
 
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