


V1.1.0.1
– because Silverrun had a special code inside the map.xml regarding most-likely the iron-ore mine (a free zone code for densityHeight), it caused an error on how bulks/heighTypes work. Thanks Ferloch for noticing that alfalfa/clover doesn’t put anything on the ground when mowing (it took me a while to figure it out what cause the error – because it wasn’t showing anything in log). Moved that code into the densityHeight.xml that my multifruit uses. Also fixed the slaughterhouse on the old version as well.
– updated billboard again.
Disclaimer:
After lots of testing and consideration, I’ve decided that all my maps will now have two versions:
The previous version — this one will stay as it is, with mod onions.
A new version — this one will work only with the Highlands Fishing DLC enabled.
There are two main reasons for this:
Creating a single variant compatible with both types of FS25 owners (with and without the DLC) would mean removing the ability to deposit onions in bunkers.
Without the DLC, onions would have to be completely removed, which also causes lots of factory-related errors.
So, there will be two separate download links on the itch.io page.
Also, please remove the “2” from the ZIP file name so it can be used on existing savegames.
Nothing is changed from the original, all new fillTypes and factories are there (had to add them to my fillTypes.xml and other xml files).
Enjoy! Details on what was added you can find on my Riverbend Springs Edit or the Multifruit Prefab.
- Authors / Credits
- Jinkou89 GIANTS Software
- Download modification
- https://zippymods.com/npp05iefyyd4/FS25_SilverrunForest_MF2.zip.html
Farming Simulator 25 Mods
FS25 Maps
FS25 Tractors
FS25 Harvesters
FS25 Trucks
FS25 Trailers
FS25 Vehicles
FS25 Cars
FS25 Buildings
FS25 Implements
FS25 Forklifts & Excavators
FS25 Forestry
FS25 Decorations
FS25 Placeable objects
FS25 Prefab
FS25 Packs
FS25 Weights
FS25 Misc
FS25 Textures
FS25 Savegames
FS25 Scripts
FS25 Autodrive