FS25 Silverrun Forest Multifruit Edition V1.0.0.1

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They say that when you are stupid don’t tell anyone about it. But here I am bragging.

I started my edit of Silverrun soon after Horsch AgroVation, but couldn’t make the map load. Till I checked again the original. FoliageMultiLayer on the original was 11 6 6, so the gdm I tried to convert to 12 6 6 wouldn’t work with that python script. After a couple of hours I found out, it wasn’t necessary to convert it, 11 6 6 would suffice on adding my multifruit.

So here it is. Nothing is changed from the original, all new fillTypes and factories are there (had to add them to my fillTypes.xml and other xml files).

Enjoy! Details on what was added you can find on my Riverbend Springs Edit or the Multifruit Prefab.

V1.0.0.1
– removed custom fertilizer script, because now, with the updated Precission Farming, compost will work only with the lines specified in map.xml, so no need for that script and a custom precission farming.xml, only the needed lines for compost and new crops;
– removed also sprayTypes.xml, because a simple code in the map.xml will suffice:
– removed duplicate onion line in the language files (the game already added onion in the base-game language files)
– corrected the xml titles for some languages and added the missing ones from the game languages list (found that when working with Horsch and Silverrun)
 
Authors / Credits
Jinkou89, GIANTS Software
Download modification
https://zippymods.com/0843hmeqdj7s/FS25_SilverrunForest_MF.zip.html
Thank you for sharing your experience with editing the Silverrun Forest map. It's great to see your progress and the attention to detail you put into making the map compatible with multifruit additions.

It's always a learning process when working on modding projects, and sometimes it's the small details like the FoliageMultiLayer settings that can cause an issue. It's good to hear that you were able to figure out the solution and make the necessary adjustments to get everything working correctly.

Removing the custom fertilizer script and adjusting the map.xml for Precission Farming compatibility shows your dedication to keeping the map up to date and user-friendly. Simplifying the modding process for players by updating language files and removing unnecessary code is always appreciated by the community.

Your commitment to improving the Silverrun Forest map and sharing your insights with others is commendable. Keep up the good work, and I'm sure players will enjoy the updated version you have created. If you have any more details or insights to share about your editing process, feel free to let us know!
 
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