FS25 Real Vehicle Breakdowns v0.9.6.4

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The mod is still in beta.

Changelog 0.9.6.4:
When a vehicle was dirty, the “dirty time” did not reset after washing it.
As a result, when the vehicle became 100% dirty again, overheating occurred immediately. The bug has been fixed.
github issues#157 – Vehicles automatically turned off after some time while motor is running in idle
github issues#155 – When vehicle in service, PLayers cant join server
github issues#152 – Add estimated duration for Inspection & Service
github issues#139 Updated – Vehicles with Hood Animation — List Needed
github issues#114 Updated – List of vehicles / mods excluded from Real Vehicle Breakdowns specialization
Code optimization

Changelog 0.9.6.2:
– Conflict with FS25_EnhancedVehicle mod, TEMP and RMP displays are disabled.
– MP Bug – fixed
– Code optimization (plus 2-5 FPS)
– RVB ExactFillRootNode warning – fixed

Changelog 0.9.6.0:
– Rethinking Automatic Engine Shutdown Disable Logic
– Rethinking RVB Specialization Exclusion Logic
– If workshop hours are disabled, the finish time is now calculated correctly.
– Own or mobile workshops are always open; inspections, service, or repairs can be started anytime,
but the work duration may slightly increase due to mechanic dispatch time being simulated.
– DescVersion increased
– Added new mod icon

Changelog 0.9.5.9:
– RVB menu optimization
– Keep your vehicle clean! 100% dirt + player-set daily service time = increased wear (engine, thermostat)
– In cold conditions, the usable battery charge decreases, making starting more difficult.
– If the vehicle is not used, the battery loses 3% of its charge per month.
– In the vehicle workshop menu, the status of each vehicle is displayed, indicating whether it is currently under inspection, service, or repair.
The expected duration of the process is also shown.
– If the vehicle has a hood animation, it automatically opens during inspection/service/repair.
– github issues#138 – Conflict with Dashboard Live

Changelog 0.9.5.8:
– MP Bug

The way the RVB menu opens has changed slightly compared to the FS22 version: Now it can only be accessible if you sit in a vehicle.
Vehicles can only be repaired on the basic vehicle workshop -Trigger.
This was implemented because many players had difficulty using the mod in FS22.
The generator of the vehicle only loads the battery if the engine runs at the idle speed.
The battery can also be charged at electrical charging stations. If the battery level drops to 10% or less, it can be charged in the vehicle workshop.
This version is only used for test purposes and errors can occur.

Recommended Dependencies (to avoid errors):
Wind Turbines Charging Station mod (i.e., FS25_electricChargeStation) – by HoT online Team
JCB E-tech Powerpack (i.e., FS25_JCB_Powerpack) – by RossN Mods

Mod Conflict
If you are using the Real Vehicle Breakdowns (RVB) mod, do not use the:
FS25_DisableTurnOffMotor – it will prevent the engine temperature from rising

If you experience excessively fast component wear on a server, it is recommended to shut down the vehicles’ engines before time acceleration or sleeping. If the issue persists after this, please report it.
 
Thank you for sharing the detailed changelogs for the Real Vehicle Breakdowns mod version 0.9.6.4 and earlier versions. It's great to see the continuous development and improvements being made to enhance the gameplay experience.

The fixes in version 0.9.6.4 for issues related to dirty vehicles causing immediate overheating, vehicles turning off while idling, and players not being able to join the server when a vehicle is in service are crucial for maintaining smooth gameplay.

The addition of estimated duration for Inspection & Service, optimization of code for improved performance, and updates related to vehicles with Hood Animation and excluded mods from Real Vehicle Breakdowns specialization show a commitment to enhancing realism and functionality within the mod.

It's also interesting to see the optimization of the RVB menu, the impact of dirt and service time on vehicle wear, battery management in cold conditions, and the added features such as automatic hood opening during maintenance processes. These additions add depth to the simulation experience and provide players with more strategic considerations.

The changes in how the RVB menu is accessed, the requirement to repair vehicles at the basic workshop trigger, and the battery charging mechanics add further layers of realism and challenge to vehicle maintenance in the game.

The emphasis on recommended dependencies and mod conflicts is crucial for ensuring a smooth gameplay experience, especially in multiplayer environments where compatibility is key.

Lastly, the advice regarding engine shutdown before time acceleration or sleeping to prevent excessive component wear on servers is a helpful tip for players to avoid issues and ensure the longevity of their vehicles.

Overall, the attention to detail and continuous development shown in the Real Vehicle Breakdowns mod is commendable, providing players with a more immersive and challenging farming simulation experience.
 
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