FS25 Real Vehicle Breakdowns v0.9.6.4

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The mod is still in beta.
Changelog 0.9.6.4:
When a vehicle was dirty, the “dirty time” did not reset after washing it.
As a result, when the vehicle became 100% dirty again, overheating occurred immediately. The bug has been fixed.
github issues#157 – Vehicles automatically turned off after some time while motor is running in idle
github issues#155 – When vehicle in service, PLayers cant join server
github issues#152 – Add estimated duration for Inspection & Service
github issues#139 Updated – Vehicles with Hood Animation — List Needed
github issues#114 Updated – List of vehicles / mods excluded from Real Vehicle Breakdowns specialization
Code optimization
Changelog 0.9.6.2:
– Conflict with FS25_EnhancedVehicle mod, TEMP and RMP displays are disabled.
– MP Bug – fixed
– Code optimization (plus 2-5 FPS)
– RVB ExactFillRootNode warning – fixed

Changelog 0.9.6.0:
– Rethinking Automatic Engine Shutdown Disable Logic
– Rethinking RVB Specialization Exclusion Logic
– If workshop hours are disabled, the finish time is now calculated correctly.
– Own or mobile workshops are always open; inspections, service, or repairs can be started anytime,
but the work duration may slightly increase due to mechanic dispatch time being simulated.
– DescVersion increased
– Added new mod icon
Changelog 0.9.5.9:
– RVB menu optimization
– Keep your vehicle clean! 100% dirt + player-set daily service time = increased wear (engine, thermostat)
– In cold conditions, the usable battery charge decreases, making starting more difficult.
– If the vehicle is not used, the battery loses 3% of its charge per month.
– In the vehicle workshop menu, the status of each vehicle is displayed, indicating whether it is currently under inspection, service, or repair.
The expected duration of the process is also shown.
– If the vehicle has a hood animation, it automatically opens during inspection/service/repair.
– github issues#138 – Conflict with Dashboard Live
Changelog 0.9.5.8:
– MP Bug
The way the RVB menu opens has changed slightly compared to the FS22 version: Now it can only be accessible if you sit in a vehicle.
Vehicles can only be repaired on the basic vehicle workshop -Trigger.
This was implemented because many players had difficulty using the mod in FS22.
The generator of the vehicle only loads the battery if the engine runs at the idle speed.
The battery can also be charged at electrical charging stations. If the battery level drops to 10% or less, it can be charged in the vehicle workshop.
This version is only used for test purposes and errors can occur.
Recommended Dependencies (to avoid errors):
Wind Turbines Charging Station mod (i.e., FS25_electricChargeStation) – by HoT online Team
JCB E-tech Powerpack (i.e., FS25_JCB_Powerpack) – by RossN Mods
Mod Conflict
If you are using the Real Vehicle Breakdowns (RVB) mod, do not use the:
FS25_DisableTurnOffMotor – it will prevent the engine temperature from rising
If you experience excessively fast component wear on a server, it is recommended to shut down the vehicles’ engines before time acceleration or sleeping. If the issue persists after this, please report it.
 
Thank you for sharing the detailed changelog for the Real Vehicle Breakdowns mod version 0.9.6.4 in FS25. It seems like the developers have been actively working on fixing various bugs, optimizing the code, and adding new features to enhance the gameplay experience.

I appreciate that they addressed issues such as dirty time not resetting properly, vehicles automatically turning off after some time, and players not being able to join the server when a vehicle is in service. It's good to see the continuous improvement and optimization efforts to make the mod more stable and efficient.

The addition of estimated duration for inspections and services, along with the status indicators in the vehicle workshop menu, is a nice touch for players to manage their vehicles effectively and plan maintenance tasks efficiently.

The feature where the battery charge decreases in cold conditions and loses charge if the vehicle is not used adds a realistic touch to the gameplay. It's interesting to see how different conditions affect the vehicle's performance and maintenance requirements.

The integration with other mods like Wind Turbines Charging Station and JCB E-tech Powerpack showcases the compatibility efforts of the developers to provide a smooth experience for players using multiple mods simultaneously.

Overall, it's great to see continuous updates and improvements being made to the Real Vehicle Breakdowns mod, ensuring a more immersive and challenging gameplay experience for FS25 players.
 
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