FS25 Market Dynamics V1.1

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Real-world inspired dynamic crop pricing for Farming Simulator 25. Prices fluctuate daily and intraday based on world events, supply, demand, and seasonal drift. This is the first public release covering all core systems.
What’s included:
Dynamic pricing engine — every tracked crop has a live price built from a base price, a volatility factor, and an event modifier stack.
Prices drift intraday every in-game minute and shift daily with mean-reversion toward the base. They clamp between 50% and 200% of base so things stay volatile but never absurd.
Seven world events — Regional Drought, Bumper Harvest, Trade Disruption, Geopolitical Crisis, Biofuel Initiative, Livestock Feed Boom, and Root Crop Blight. Each fires probabilistically with per-type cooldowns and randomised intensity so markets feel alive without becoming noise.
Futures contracts — lock in a sell price today for delivery up to 120 in-game days from now. Fulfill on time for the full locked-price payout; miss the deadline and you take a 15% penalty on the unfulfilled portion. If you have FS25_UsedPlus installed your credit score scales that penalty between 10% and 20%.
Market screen (F10) — a full InGameMenu page with three tabs: live prices with % change and a session trend chart, active world events with intensity and time remaining, and your contract history. Press N or click New Contract to open the contract dialog from anywhere on the screen.
Mod integrations — FS25_BetterContracts: completing a harvest contract applies a short-lived supply-spike to that crop. FS25_UsedPlus: contract outcomes feed your credit score and your score scales the default penalty. Both integrations activate automatically on detection.
Translations — all 25 Farming Simulator 25 languages included.
Settings — enable/disable dynamic prices, enable/disable events, event frequency, volatility scale, and debug logging, all accessible in-game under ESC > Settings > Market Dynamics.
Known limitations
Multiplayer is singleplayer only in this release. Price state, events, and contracts are not synced across clients. Dedicated server hosting works but only the server player sees live MDM prices. Multiplayer sync is planned for a future release.
Save data is stored in savegame/modSettings/FS25_MarketDynamics.xml. Removing the mod mid-save is safe — the file is simply ignored on next load.
V1.1.0.0
Instead of picking from preset quantities, you can now enter any amount (liters or units) using the new custom input dialog. Same for delivery windows — type in any number of in-game or real-world days.
[Save path fix]
– The save file is no longer created inside a subfolder within your savegame directory. This fixes an issue where dedicated servers rejected uploaded savegames. Existing saves from v1.1.4.x are automatically migrated on first load.
[Dialog button layout]
– The quantity preset buttons in the futures contract dialog no longer overflow outside the dialog boundary.
[Custom input dialog]
– The hint text at the bottom of the custom input dialog is now fully visible (was being clipped in the previous layout).
Required mods:
Better Contracts
 
Authors / Credits
tisonK, LeGrizzly
Download modification
https://zippymods.com/tqeoz6qlh4jz/FS25_MarketDynamics.zip.html
That sounds like an exciting update for Farming Simulator 25, especially with the introduction of the dynamic crop pricing system and other new features. The inclusion of a dynamic pricing engine that considers various factors such as base price, volatility, and events modifiers is a significant step towards a more realistic farming experience.

The addition of seven world events like Regional Drought, Trade Disruption, and Biofuel Initiative adds depth to the gameplay, making the market feel alive and responsive to external factors. The implementation of futures contracts allows players to manage risk by locking in sell prices for future delivery, which adds a layer of strategic decision-making to the game.

The Market screen (F10) provides a centralized hub for players to track live prices, active events, and their contract history, enhancing the overall user experience. The mod integrations with FS25_BetterContracts and FS25_UsedPlus further enhance gameplay by impacting supply and demand dynamics and incorporating a credit score system tied to contract outcomes.

The availability of translations in all 25 Farming Simulator 25 languages ensures accessibility for players worldwide, and the inclusion of customizable settings allows players to tailor their experience to their preferences.

The update in V1.1.0.0 that allows players to enter custom amounts for quantities and delivery windows is a user-friendly improvement, providing more flexibility in managing contracts and deliveries. The fixes related to the save path and dialog button layout enhance the overall user interface for a more streamlined experience.

The detailed information provided about the mod, including known limitations and how to interact with it, is appreciated as it helps players understand how to maximize its features.

Overall, this update seems to bring a more immersive and engaging experience to Farming Simulator 25 players, and the attention to detail in the features and fixes demonstrates a commitment to enhancing the gameplay experience.
 
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