FS25 GE10 Script – Placeable XML Editor Prefab V1.0

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This GIANTS Editor script allows you to easily create and edit a placeable XML file.
The script automatically detects the corresponding placeable.xml, provided it is located in the same directory and has the same name as the .i3d file. If existing entries are found, all supported parameters are read and made available for editing within the tool.

Installation:
1.) Locate the installation directory of the GIANTS Editor. By default:
“C:/Program Files\GIANTS Software\GIANTS_Editor_10.X.X/”
2.) Copy the script “PlaceableXMLEditor.lua” from the prefab folder into the script directory of the GIANTS Editor.
3.) The script will then be available in the GIANTS Editor via the menu bar under “Scripts”.

Usage:
1.) Start the script on an object that you want to create as a placeable.
2.) The script automatically detects whether the object is located inside a mod and, if so, enables the tab “Add in modDesc.xml”. There, the path to the modDesc.xml can be specified in order to automatically add the placeable XML to the modDesc.
3.) Areas can be generated automatically. Set the offset value (in meters), select the object from which the areas should be generated, and click the corresponding button to create the area.
4.) Adjust all parameters according to your requirements.
5.) In the “I3D Mappings” section, select the nodes that should be stored in the I3D mappings of the XML. If necessary, the scene graph can be reloaded using the “Refresh” button.
6.) Finally, click “GENERATE” or “UPDATE” at the top to create or update the placeable.xml.

INFO:
At the moment, it is not yet possible to create all placeable specializations such as sellingStation, buyingStation, husbandries, etc. directly within the tool. However, the script can be used as a base to generate an XML file, which can then be manually extended with additional specializations.
The PlaceableIcon is currently only displayed if it is a .PNG file. .DDS files are not (yet) supported by the Giants Editor in scripts!

The script only modifies parameters that are configurable within the tool. Any existing XML entries that are not supported by the script will remain unchanged and will not be removed or overwritten.
 
Thank you for providing detailed instructions on how to install and use the GIANTS Editor script for creating and editing placeable XML files. It's helpful to have step-by-step guidance on how to work with the script efficiently.

I appreciate that the script automatically detects existing entries and makes them editable within the tool. This functionality saves time and ensures accurate editing of parameters.

The ability to specify the path to the modDesc.xml for automatic addition of the placeable XML to the modDesc is a convenient feature that streamlines the mod creation process.

The option to generate areas automatically by setting offset values and selecting objects simplifies the creation of detailed placeable structures. It's great to have tools that help with precise adjustments according to specific requirements.

The inclusion of the "I3D Mappings" section for selecting nodes to be stored in the I3D mappings of the XML provides additional customization options. The ability to refresh the scene graph ensures that changes are accurately reflected in the XML.

The reminder about the current limitations of the script in creating certain placeable specializations serves as a helpful note for users. It's good to know that the script can be used as a starting point for generating an XML file that can later be manually extended with additional specializations.

Lastly, the information about PlaceableIcon display compatibility with .PNG files and the note about the script only modifying configurable parameters while preserving existing XML entries are important details for users to consider when using the script.

Overall, the script seems to offer a user-friendly interface and useful features for creating and editing placeable XML files in the GIANTS Editor. Thank you for providing this comprehensive overview of the script's functionality and usage instructions.
 
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