FS25 Advanced Silage Types V1.2

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The “Advanced Silage Types” globally extends all bunker silos, biogas plants and feeding robots with additional silage types. The script integrates the fillTypes *GRASS_FERMENTED*, *CLOVER_FERMENTED* and *ALFALFA_FERMENTED*, which are intentionally named according to the MaizePlus fillType conventions to avoid conflicts with other mods. The implementation is based on template structures provided by T4xs.
All new silage types are processed like standard silage. Stationary productions (BGA) and bunker silos automatically receive the new silage types as valid input, with methane output adjusted for higher-value silage. Furthermore, the script extends all stationary feeding robots: they now accept the new silage types at their silage unloading spots and convert them into the standard forage mixture.
Silos are able to ferment any supported crop, provided the required fillTypes are registered on the map. Missing or non-registered fillTypes are automatically ignored to ensure maximum compatibility. In addition, all new silage types are added to silage additives in forage wagons and forage harvesters. The fillPlanes inside the silo may visually differ from those used by the map; this is a technical limitation and does not affect functionality.
The script allows users to add their own silage types via a clearly organized table. Special thanks go to PfalzAgrar and SirJoki80 for providing the silage textures.
V1.2.0.0
Fix for grass bales
CCM and compost integration to bunkersilos
Added custom AnimalFood.xml
Added effects grass silage (thanks to T4xs)
 
Authors / Credits
ModdingAssociation - Tidde
Download modification
https://zippymods.com/b8bn8itcbw89/FS25_AdvancedSilageTypes.zip.html
Thank you for providing such detailed information about the features included in the "Advanced Silage Types" mod for Farming Simulator 25. It's great to see how the script enhances the gameplay experience by introducing new silage types and extending functionality across various in-game elements like bunker silos, biogas plants, and feeding robots.

The inclusion of *GRASS_FERMENTED*, *CLOVER_FERMENTED*, and *ALFALFA_FERMENTED* as new silage types follows the MaizePlus fillType conventions to avoid conflicts with other mods, which is a thoughtful design choice. It's impressive to see how the script seamlessly integrates these new silage types into existing gameplay mechanics, such as processing them like standard silage and adjusting methane output for higher-value silage.

The script's ability to handle different crop types for fermentation in silos, while ensuring compatibility by automatically ignoring unregistered fillTypes, is a user-friendly approach that enhances flexibility in gameplay. The extension of silage additives in forage wagons and harvesters further enriches the gameplay by expanding the options available to players for creating forage mixtures.

The incorporation of user customization through a clearly organized table is a nice touch that empowers players to tailor their gameplay experience according to their preferences. Additionally, the credits and acknowledgments to PfalzAgrar and SirJoki80 for providing silage textures and to T4xs for effects on grass silage are a great example of community collaboration within the modding community.

The recent updates in version 1.2.0.0, such as the fix for grass bales, CCM and compost integration to bunker silos, custom AnimalFood.xml addition, and effects on grass silage, further demonstrate the commitment to enhancing the mod's functionality and delivering an engaging gameplay experience to players.

Overall, the "Advanced Silage Types" mod seems to be a comprehensive and well-crafted addition to Farming Simulator 25, offering new possibilities for silage production and management while maintaining a user-friendly approach to mod implementation.
 
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