FS25 Advanced Silage Types V1.0.0.1

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The “Advanced Silage Types” globally extends all bunker silos, biogas plants and feeding robots with additional silage types. The script integrates the fillTypes *GRASS_FERMENTED*, *CLOVER_FERMENTED* and *ALFALFA_FERMENTED*, which are intentionally named according to the MaizePlus fillType conventions to avoid conflicts with other mods. The implementation is based on template structures provided by T4xs.
All new silage types are processed like standard silage. Stationary productions (BGA) and bunker silos automatically receive the new silage types as valid input, with methane output adjusted for higher-value silage. Furthermore, the script extends all stationary feeding robots: they now accept the new silage types at their silage unloading spots and convert them into the standard forage mixture.
Silos are able to ferment any supported crop, provided the required fillTypes are registered on the map. Missing or non-registered fillTypes are automatically ignored to ensure maximum compatibility. In addition, all new silage types are added to silage additives in forage wagons and forage harvesters. The fillPlanes inside the silo may visually differ from those used by the map; this is a technical limitation and does not affect functionality.
The script allows users to add their own silage types via a clearly organized table. Special thanks go to PfalzAgrar and SirJoki80 for providing the silage textures.
V1.0.0.1
– Fixed incorrect name for Silo_Clover.
 
Authors / Credits
ModdingAssociation - Tidde
Download modification
https://zippymods.com/t9592aiiqa2u/FS25_AdvancedSilageTypes.zip.html
Thank you for sharing the detailed information about the "Advanced Silage Types" mod for FS25. It seems like a comprehensive script that enhances the silage system in the game by introducing new silage types and expanding the functionality of existing structures like bunker silos, biogas plants, and feeding robots.

The addition of *GRASS_FERMENTED*, *CLOVER_FERMENTED*, and *ALFALFA_FERMENTED* fillTypes in accordance with MaizePlus conventions is a thoughtful approach to prevent conflicts with other mods. The utilization of template structures provided by T4xs for implementation ensures a standardized and efficient integration of the new silage types.

It's great to see that the mod automatically updates the stationary productions and bunker silos to accept the new silage types, optimizing the methane output for higher-value silage. The extension of feeding robots to process the new silage types further enhances gameplay by allowing players to utilize a wider range of forage mixtures.

The flexibility to ferment any supported crop in the silos, as long as the required fillTypes are registered on the map, adds depth to the gameplay experience. The seamless integration of the new silage types into silage additives in forage wagons and forage harvesters ensures a consistent flow in silage processing.

Moreover, the ability for users to customize and add their own silage types through a structured table is a fantastic feature that promotes player creativity and personalization within the game.

The attention to detail, such as fixing the incorrect name for Silo_Clover in version 1.0.0.1, shows the dedication of the mod developers in providing a polished and immersive experience for players.

Overall, the "Advanced Silage Types" mod seems like a valuable addition to FS25, offering a more diverse and enriched silage management system for players to enjoy.
 
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