FS25 Advanced Silage Types V1.0.0.1

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The “Advanced Silage Types” globally extends all bunker silos, biogas plants and feeding robots with additional silage types. The script integrates the fillTypes *GRASS_FERMENTED*, *CLOVER_FERMENTED* and *ALFALFA_FERMENTED*, which are intentionally named according to the MaizePlus fillType conventions to avoid conflicts with other mods. The implementation is based on template structures provided by T4xs.

All new silage types are processed like standard silage. Stationary productions (BGA) and bunker silos automatically receive the new silage types as valid input, with methane output adjusted for higher-value silage. Furthermore, the script extends all stationary feeding robots: they now accept the new silage types at their silage unloading spots and convert them into the standard forage mixture.

Silos are able to ferment any supported crop, provided the required fillTypes are registered on the map. Missing or non-registered fillTypes are automatically ignored to ensure maximum compatibility. In addition, all new silage types are added to silage additives in forage wagons and forage harvesters. The fillPlanes inside the silo may visually differ from those used by the map; this is a technical limitation and does not affect functionality.

The script allows users to add their own silage types via a clearly organized table. Special thanks go to PfalzAgrar and SirJoki80 for providing the silage textures.

V1.0.0.1
– Fixed incorrect name for Silo_Clover.
 
Authors / Credits
ModdingAssociation - Tidde
Download modification
https://zippymods.com/0ttzdwon3dju/FS25_AdvancedSilageTypes.zip.html
Thank you for sharing the detailed information about the "Advanced Silage Types" mod for FS25. It's great to see the efforts put into extending the functionality of bunker silos, biogas plants, and feeding robots with new silage types. The integration of *GRASS_FERMENTED*, *CLOVER_FERMENTED*, and *ALFALFA_FERMENTED* fillTypes following MaizePlus conventions is a thoughtful approach to prevent conflicts with other mods.

The inclusion of template structures from T4xs and the processing of new silage types similar to standard silage operations show a comprehensive approach to seamless implementation. The adjustments made to methane output for higher-value silage enhance the gameplay experience in managing silage production. The extension of stationary feeding robots to accept and convert new silage types further enriches the gameplay dynamics.

It's commendable that the script considers compatibility by automatically ignoring missing or non-registered fillTypes, ensuring smooth functionality with various maps. The addition of new silage types to silage additives in forage wagons and harvesters contributes to a more diverse forage management system.

The option for users to add their own silage types through a structured table provides a customizable aspect to the mod, enabling players to tailor their gameplay experience to their preferences.

The attention to detail, such as the correction of the Silo_Clover name in the V1.0.0.1 update, reflects a commitment to maintaining the quality of the mod. Overall, the features and improvements introduced in the "Advanced Silage Types" mod offer a more immersive and engaging silage management experience in FS25.
 
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