Download latest fs25 misc for Farming Simulator 25 game!
Contract Boost v1.0.9.5
Changelog 1.0.9.5 Spanish translation added from jc89gamer Changelog 1.0.9.2 Fixed critical reported bug when joining MP servers after changing versions from 1.0.0.2 to latest. #80 Changelog 1.0.9.0 Updated German translation from @Timmeey86 #75 Updated French translations in ModDesc w/ Google Translate to include changelog. Prepare and submission for ModHub 1.1.0.0 Changelog 1.0.8.10 Added pt translation from @etrigo1 #73 Changelog 1.0.8.8 Minor fix for one of the issues reported with 1.0.8.7 in #71 . This should fix the error in the log, still researching the “freeze” Changelog 1.0.8.7 updated preferStrawHarvestMission handler to prevent all growth states before harvestReady, not just harvestReady and greenBig which should also...
AutoDrive NF-Marsch 4X v1.0
There are two variants – starting without a yard – using the starting yard (here the silo, fuel tank and parking spaces are withdrawn for the open halls) The following have been withdrawn: – snapping all fields incl. rows – all road and field paths and all associated intersections and junctions including procedure rules Due to structural conditions it is not possible to turn in all possible directions at some intersections and junctions. turning in all possible directions – shopping and sales offers, vehicle dealers and gas stations – approach points for all missions for timber transport, deadwood and stone – folder structure with 170 target points recommended settings – turning speed 70% – field exit closest – collision height above...
Realistic RayTracing Reshade Preset V4.0
This is a reschedules that make the game look much more realistic. The combination of the best aspects of other default settings that I found was created and optimized to perfection. Use Reshad 6.3.3 Or Newer Everytime you restart your game you need the right resolution V4.0.0.0 Updated Shaders for even more Realism
Autodrive T intersection V1.0.0.1
With this mod you can build a finished AD T-intersection on the map. In the construction menu under Decorations – Other you will find four T-intersections with track widths of 3m, 4m, 5m and 6m. These T-intersections have a positioning aid (yellow cross) to align them. If you leave the construction menu after placing them, the waypoints of an AD T-intersection are created with a destination point in the middle. You can then connect these to your route network. The yellow cross can be sold again via the construction menu. You should delete the destination points of the T-intersections again after completing the routes, otherwise they will influence the route calculation by AutoDrive. They are very useful for creating routes, as they...
Autodrive Reverse To Marker V1.0.0.2
With this mod, you can build a return route to the ready -to -use marker on the map. You can use this route for parking spaces or bunker silo inputs, for example. In the construction menu under decorations – another, you will find two return routes with lengths of 25 m, 50 m, 75 m and 100 m. These return routes have positioning aid (yellow cross) to align them. If you leave the construction menu after having placed them, the ways of waypoints of a return route are created with a destination point at the end. You can then connect them to your route network. The yellow cross can be sold again via the construction menu. You need a mod that allows you to place them on land that does not belong to you.
AutoDrive xCrossing V1.0.0.1
With this mod you can build a finished AD intersection on the map. In the construction menu under Decorations – Other you will find four intersections with track widths of 3m, 4m, 5m and 6m. These intersections have a positioning aid (yellow cross) to align them. If you leave the construction menu after placing them, the waypoints of an AD intersection are created with a destination point in the middle. You can then connect these to your route network. The yellow cross can be sold again via the construction menu. You should delete the destination points of the intersections again after completing the routes, otherwise they will influence the route calculation by AutoDrive. They are very useful for creating routes, as they allow you to...
AutoDrive v3.0.0.4
This mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor that is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point. First release for FS25: Based on the latest FS22 version. It may still contain errors as Giants has changed a lot in the background. Course Editor The course editor is now maintained by @KillBait if needed, delete the version numbers from the filename. V3.0.0.4 Bugfixes and improvements: fix for patch 1.5 regarding saving lights stay on when AD stops or is stopped and you are sitting in the vehicle #151 fix regarding forgetting which filltype was selected #154 New feature: Delete waypoints in a...

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