FS25 Workplace Triggers V1.0.9

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Turn any location on any map into a legitimate workplace. Open the Workplace Manager, add a trigger, give it a name and a wage, place it anywhere on the map — then walk in and clock in. Perfect for roleplayers who want their farmer to have a side job, or anyone looking to supplement farm income with off-farm work.
FEATURES
– Placeable trigger zones — invisible zones you drop anywhere, indoors or outdoors
– Three pay schedules per trigger: Hourly, Flat Rate per shift, or Daily rate
– Shift tracking HUD — live workplace name, time elapsed, and current earnings; drag and resize it anywhere on screen
– Workplace Manager (F4) — view, edit, and delete all your triggers from one screen
– Shift history log — last 50 completed shifts saved with name, duration, payout, and in-game day
– Persistent saves — all triggers, names, wages, and schedules survive reloads; each savegame has its own set
– Multiplayer — each player tracks their own shifts; earnings go to the shared farm account
– Optional FS25_NPCFavor integration — completing shifts builds NPC relationships
– Optional FS25_WorkerCosts integration — off-farm income tracked alongside AI worker wages
HOW TO USE
1. Press F4 to open the Workplace Manager and click Add
2. Name the workplace, set a wage, choose a pay schedule, then confirm
3. Place the trigger at any location on the map
4. Walk into the zone and press E to start your shift
5. Press E again to end your shift and collect your wages
CONTROLS
E – Start / end shift (when inside a trigger zone)
F4 – Open / close Workplace Manager <- can be rebind
Left Shift – Toggle HUD edit mode (drag and resize the panel)
SETTINGS
Found under ESC > Settings > General Settings > Workplace Triggers:
– Show Shift HUD
– HUD Scale
– Show Notifications
– Wage Multiplier (global modifier on top of per-trigger wages)
– End Shift on Leave (auto-end shift when leaving the zone)
– Show Earnings in HUD
– Debug Mode
Languages: EN / DE / FR / IT / NL / PL
Multiplayer: Yes
V1.0.9.0
– Fully rewrote the Workplace Manager list dialog using the proven structure from FS25_CustomTriggerCreator. Fixes columns (Wage, Sched/Radius, Edit, Del) stacking at center instead of spreading across the row.
– List dialog matches Custom Trigger Creator dimensions exactly intermediate base profiles carry anchorTopCenter, leaf profiles do not repeat it, all position attributes use single-space separators.
 
Authors / Credits
tisonK
Download modification
https://zippymods.com/ac2muhad5b87/FS25_WorkplaceTriggers.zip.html
This Workplace Triggers V1.0.9 feature sounds like a fantastic addition to the FS25 gameplay experience, especially for roleplayers or players looking to diversify their in-game income sources. The ability to turn any location on the map into a legitimate workplace by adding trigger zones is a creative way to immerse players in a new role.

The inclusion of three pay schedules - Hourly, Flat Rate per shift, or Daily rate - gives players flexibility in managing their shifts and earnings. The Shift tracking HUD provides real-time information on workplace name, time elapsed, and current earnings, enhancing the overall gameplay experience.

The Workplace Manager feature is a convenient way for players to manage their triggers, edit settings, and track completed shifts. The Shift history log storing details of completed shifts adds a nice touch of progression and record-keeping within the game.

Multiplayer functionality ensures that each player can track their own shifts and earnings, contributing to a cooperative in-game economy. The optional integrations with FS25_NPCFavor and FS25_WorkerCosts add depth to the gameplay, allowing for further interactions and financial tracking within the game world.

The detailed instructions on how to use the Workplace Triggers feature, along with control mappings and settings options, make it user-friendly and intuitive for players to incorporate into their gameplay.

The latest update in V1.0.9.0 with the rewritten Workplace Manager list dialog demonstrates a commitment to improving user experience through better interface design and functionality. The alignment of columns and dimensions for easier navigation is a welcome enhancement for players managing multiple triggers.

Overall, this feature seems like a valuable addition to FS25, offering players more opportunities for customization, roleplaying, and income generation within the game world. The attention to detail in incorporating player feedback and refining the user interface showcases a dedication to enhancing the player experience.
 
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