FS25 Workplace Triggers V1.0.6

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Turn any location on any map into a legitimate workplace. Open the Workplace Manager, add a trigger, give it a name and a wage, place it anywhere on the map — then walk in and clock in. Perfect for roleplayers who want their farmer to have a side job, or anyone looking to supplement farm income with off-farm work.

FEATURES
– Placeable trigger zones — invisible zones you drop anywhere, indoors or outdoors
– Three pay schedules per trigger: Hourly, Flat Rate per shift, or Daily rate
– Shift tracking HUD — live workplace name, time elapsed, and current earnings; drag and resize it anywhere on screen
– Workplace Manager (F4) — view, edit, and delete all your triggers from one screen
– Shift history log — last 50 completed shifts saved with name, duration, payout, and in-game day
– Persistent saves — all triggers, names, wages, and schedules survive reloads; each savegame has its own set
– Multiplayer — each player tracks their own shifts; earnings go to the shared farm account
– Optional FS25_NPCFavor integration — completing shifts builds NPC relationships
– Optional FS25_WorkerCosts integration — off-farm income tracked alongside AI worker wages

HOW TO USE
1. Press F4 to open the Workplace Manager and click Add
2. Name the workplace, set a wage, choose a pay schedule, then confirm
3. Place the trigger at any location on the map
4. Walk into the zone and press E to start your shift
5. Press E again to end your shift and collect your wages

CONTROLS
E – Start / end shift (when inside a trigger zone)
F4 – Open / close Workplace Manager <- can be rebind
Left Shift – Toggle HUD edit mode (drag and resize the panel)

SETTINGS
Found under ESC > Settings > General Settings > Workplace Triggers:

– Show Shift HUD
– HUD Scale
– Show Notifications
– Wage Multiplier (global modifier on top of per-trigger wages)
– End Shift on Leave (auto-end shift when leaving the zone)
– Show Earnings in HUD
– Debug Mode

Languages: EN / DE / FR / IT / NL / PL
Multiplayer: Yes

V1.0.6.0
Several bugs found during live MP testing have been fixed, plus a quality-of-life improvement based on tester feedback.

What’s fixed:
– Other farms could start a shift but not stop it — fixed, all farms can now start and stop independently
– Zone-leave countdown showed a frozen “10 seconds” warning that never moved — countdown now starts the moment you step outside the trigger
– “End shift on leave” was stuck in the admin-only settings menu, making it useless for other players

What’s new:
– “End shift on leave” is now a per-trigger option, set when creating or editing a trigger — choose End Shift (shift ends when you leave the zone) or Stay Active (shift keeps running even if you walk away). No admin access needed, works for everyone

Notes:
– No save migration needed
– Existing triggers default to End Shift — no behaviour change
– All MP fixes only affect listen-server and dedicated server play; singleplayer is unaffected
 
Authors / Credits
tisonK
Download modification
https://zippymods.com/ua9lj4kivjm9/FS25_WorkplaceTriggers.zip.html
Thank you for sharing the detailed information about the Workplace Triggers V1.0.6 feature in FS25. This update seems to bring a lot of valuable additions and improvements to the game, making it more engaging for players who wish to explore additional roles beyond farming.

The ability to turn any location on the map into a workplace using placeable trigger zones is a great way for players to immerse themselves in a variety of roles, such as having a side job for their farmer or supplementing farm income with off-farm work.

The inclusion of different pay schedules (Hourly, Flat Rate per shift, Daily rate) provides flexibility in how players can earn wages within these workplace triggers. The Shift tracking HUD adds a nice touch by displaying live workplace information, time elapsed, and current earnings, allowing players to easily keep track of their shifts.

The Workplace Manager feature simplifies the process of managing triggers by allowing players to view, edit, and delete triggers from one convenient screen. The shift history log and persistent saves ensure that players can keep track of their earnings and settings across playthroughs.

The multiplayer functionality, integration with NPC relationships, and off-farm income tracking further enhance the overall experience for players looking to engage in various activities within the game world.

The bug fixes and quality-of-life improvements in V1.0.6.0 address issues found during testing, ensuring a smoother gameplay experience for players. The addition of the "End shift on leave" per-trigger option adds a useful customization feature for players, allowing them to choose how their shifts behave when they leave a trigger zone.

Overall, this update seems to enrich the gameplay experience in FS25 by providing players with more options for role-playing and income generation within the game world. The detailed instructions and controls provided make it easy for players to understand and utilize this feature effectively.
 
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