FS25 Workplace Triggers V1.0.6

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Turn any location on any map into a legitimate workplace. Open the Workplace Manager, add a trigger, give it a name and a wage, place it anywhere on the map — then walk in and clock in. Perfect for roleplayers who want their farmer to have a side job, or anyone looking to supplement farm income with off-farm work.
FEATURES
– Placeable trigger zones — invisible zones you drop anywhere, indoors or outdoors
– Three pay schedules per trigger: Hourly, Flat Rate per shift, or Daily rate
– Shift tracking HUD — live workplace name, time elapsed, and current earnings; drag and resize it anywhere on screen
– Workplace Manager (F4) — view, edit, and delete all your triggers from one screen
– Shift history log — last 50 completed shifts saved with name, duration, payout, and in-game day
– Persistent saves — all triggers, names, wages, and schedules survive reloads; each savegame has its own set
– Multiplayer — each player tracks their own shifts; earnings go to the shared farm account
– Optional FS25_NPCFavor integration — completing shifts builds NPC relationships
– Optional FS25_WorkerCosts integration — off-farm income tracked alongside AI worker wages
HOW TO USE
1. Press F4 to open the Workplace Manager and click Add
2. Name the workplace, set a wage, choose a pay schedule, then confirm
3. Place the trigger at any location on the map
4. Walk into the zone and press E to start your shift
5. Press E again to end your shift and collect your wages
CONTROLS
E – Start / end shift (when inside a trigger zone)
F4 – Open / close Workplace Manager <- can be rebind
Left Shift – Toggle HUD edit mode (drag and resize the panel)
SETTINGS
Found under ESC > Settings > General Settings > Workplace Triggers:
– Show Shift HUD
– HUD Scale
– Show Notifications
– Wage Multiplier (global modifier on top of per-trigger wages)
– End Shift on Leave (auto-end shift when leaving the zone)
– Show Earnings in HUD
– Debug Mode
Languages: EN / DE / FR / IT / NL / PL
Multiplayer: Yes
V1.0.6.0
Several bugs found during live MP testing have been fixed, plus a quality-of-life improvement based on tester feedback.
What’s fixed:
– Other farms could start a shift but not stop it — fixed, all farms can now start and stop independently
– Zone-leave countdown showed a frozen “10 seconds” warning that never moved — countdown now starts the moment you step outside the trigger
– “End shift on leave” was stuck in the admin-only settings menu, making it useless for other players
What’s new:
– “End shift on leave” is now a per-trigger option, set when creating or editing a trigger — choose End Shift (shift ends when you leave the zone) or Stay Active (shift keeps running even if you walk away). No admin access needed, works for everyone
Notes:
– No save migration needed
– Existing triggers default to End Shift — no behaviour change
– All MP fixes only affect listen-server and dedicated server play; singleplayer is unaffected
 
Authors / Credits
tisonK
Download modification
https://zippymods.com/okfvsjior3qt/FS25_WorkplaceTriggers.zip.html
Thank you for sharing the details about the Workplace Triggers V1.0.6 feature available in FS25.

This feature seems to be quite comprehensive and useful for players who want to add a different dimension to their gameplay by incorporating off-farm work into their routine. The ability to create trigger zones, set wages, choose pay schedules, and track shifts adds depth to the gaming experience.

The Shift tracking HUD feature provides real-time information about the workplace name, time elapsed, and current earnings, allowing players to easily monitor their progress. The Workplace Manager interface simplifies the management of triggers, making it convenient to view, edit, and delete them from one central location.

Moreover, the shift history log feature that saves details of completed shifts, including name, duration, payout, and in-game day, adds a layer of realism to the gameplay experience. The persistence of saves ensures that all trigger details are retained across reloads, enhancing continuity in gameplay.

The integration with FS25_NPCFavor for building NPC relationships and FS25_WorkerCosts for tracking off-farm income alongside AI worker wages provides additional depth to the gameplay experience. The multiplayer functionality allows each player to track their own shifts, with earnings contributing to the shared farm account.

The latest updates in V1.0.6.0 address bugs identified during multiplayer testing and introduce quality-of-life improvements based on feedback. The fixes for issues related to starting and stopping shifts independently on other farms, the countdown timer when leaving a zone, and the accessibility of the "End shift on leave" option enhance the overall gameplay experience for players.

Overall, the Workplace Triggers feature in FS25 V1.0.6.0 seems to offer a detailed and immersive gameplay experience for players looking to explore additional income opportunities and interactions within the game world.
 
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