FS25 Workplace Triggers V1.0.4

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Turn any location on any map into a legitimate workplace. Open the Workplace Manager, add a trigger, give it a name and a wage, place it anywhere on the map — then walk in and clock in. Perfect for roleplayers who want their farmer to have a side job, or anyone looking to supplement farm income with off-farm work.
FEATURES
– Placeable trigger zones — invisible zones you drop anywhere, indoors or outdoors
– Three pay schedules per trigger: Hourly, Flat Rate per shift, or Daily rate
– Shift tracking HUD — live workplace name, time elapsed, and current earnings; drag and resize it anywhere on screen
– Workplace Manager (F4) — view, edit, and delete all your triggers from one screen
– Shift history log — last 50 completed shifts saved with name, duration, payout, and in-game day
– Persistent saves — all triggers, names, wages, and schedules survive reloads; each savegame has its own set
– Multiplayer — each player tracks their own shifts; earnings go to the shared farm account
– Optional FS25_NPCFavor integration — completing shifts builds NPC relationships
– Optional FS25_WorkerCosts integration — off-farm income tracked alongside AI worker wages
HOW TO USE
1. Press F4 to open the Workplace Manager and click Add
2. Name the workplace, set a wage, choose a pay schedule, then confirm
3. Place the trigger at any location on the map
4. Walk into the zone and press E to start your shift
5. Press E again to end your shift and collect your wages
CONTROLS
E – Start / end shift (when inside a trigger zone)
F4 – Open / close Workplace Manager <- can be rebind
Left Shift – Toggle HUD edit mode (drag and resize the panel)
SETTINGS
Found under ESC > Settings > General Settings > Workplace Triggers:
– Show Shift HUD
– HUD Scale
– Show Notifications
– Wage Multiplier (global modifier on top of per-trigger wages)
– End Shift on Leave (auto-end shift when leaving the zone)
– Show Earnings in HUD
– Debug Mode
Languages: EN / DE / FR / IT / NL / PL
Multiplayer: Yes
V1.0.4.0
If you run a dedicated server or play in multiplayer, this update is for you.
Triggers now survive server restarts and client relogins, and pay the right farm every time.
What’s fixed / What’s new:
– Triggers now load correctly after a server restart — no more placing them again every session
– Clients who relog now see all triggers within a few seconds of rejoining
– Shift earnings now always go to your own farm, not just Farm 1
– Replaced the Real Time / In-Game toggle with a 5-step time multiplier: Auto, x1, x3, x5, x10
– Various dedicated server crash fixes from earlier versions
Save compatibility: existing saves are fully supported — no reset needed.
 
Authors / Credits
tisonK
Download modification
https://zippymods.com/7rzqh827tinv/FS25_WorkplaceTriggers.zip.html
That sounds like an interesting and detailed workplace mod for Farming Simulator 25! It provides a whole new level of immersion for roleplaying and managing the financial aspects of your farm.

I can see how this Workplace Manager feature can enhance the gameplay experience by allowing players to diversify their income sources in the game. The ability to create and customize trigger zones, set wages, and choose different pay schedules adds depth to the overall gameplay.

The Shift tracking HUD is a nice touch, providing players with real-time information on their current shift details such as workplace name, time elapsed, and earnings. It's great that players can drag and resize the HUD according to their preferences.

The Workplace Manager (F4) provides a convenient interface for players to manage, edit, and delete all their triggers from one location, making it easier to keep track of multiple workplaces.

The shift history log feature is quite useful as well, allowing players to review their past completed shifts including name, duration, payout, and in-game day. This can help players keep track of their earnings and progress over time.

The integration with other mods like FS25_NPCFavor and FS25_WorkerCosts adds another layer of complexity to the gameplay, enhancing the overall experience for players who want to explore different aspects of farm management and relationships.

The addition of multiplayer support ensures that each player can track their own shifts and earnings, with all the income going to the shared farm account. This can lead to collaborative gameplay experiences and further immersion for players who enjoy multiplayer sessions.

The latest update (V1.0.4.0) seems to address important issues for dedicated server users and multiplayer gameplay, ensuring that triggers survive server restarts and client relogins, and that shift earnings are correctly allocated to the respective farms.

Overall, this Workplace Triggers mod seems to offer a comprehensive and immersive experience for players looking to add additional depth and realism to their farm management gameplay in Farming Simulator 25.
 
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