FS25 Workplace Triggers V1.0.3

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Turn any location on any map into a legitimate workplace. Open the Workplace Manager, add a trigger, give it a name and a wage, place it anywhere on the map — then walk in and clock in. Perfect for roleplayers who want their farmer to have a side job, or anyone looking to supplement farm income with off-farm work.
FEATURES
– Placeable trigger zones — invisible zones you drop anywhere, indoors or outdoors
– Three pay schedules per trigger: Hourly, Flat Rate per shift, or Daily rate
– Shift tracking HUD — live workplace name, time elapsed, and current earnings; drag and resize it anywhere on screen
– Workplace Manager (F4) — view, edit, and delete all your triggers from one screen
– Shift history log — last 50 completed shifts saved with name, duration, payout, and in-game day
– Persistent saves — all triggers, names, wages, and schedules survive reloads; each savegame has its own set
– Multiplayer — each player tracks their own shifts; earnings go to the shared farm account
– Optional FS25_NPCFavor integration — completing shifts builds NPC relationships
– Optional FS25_WorkerCosts integration — off-farm income tracked alongside AI worker wages
HOW TO USE
1. Press F4 to open the Workplace Manager and click Add
2. Name the workplace, set a wage, choose a pay schedule, then confirm
3. Place the trigger at any location on the map
4. Walk into the zone and press E to start your shift
5. Press E again to end your shift and collect your wages
CONTROLS
E – Start / end shift (when inside a trigger zone)
F4 – Open / close Workplace Manager <- can be rebind
Left Shift – Toggle HUD edit mode (drag and resize the panel)
SETTINGS
Found under ESC > Settings > General Settings > Workplace Triggers:
– Show Shift HUD
– HUD Scale
– Show Notifications
– Wage Multiplier (global modifier on top of per-trigger wages)
– End Shift on Leave (auto-end shift when leaving the zone)
– Show Earnings in HUD
– Debug Mode
Languages: EN / DE / FR / IT / NL / PL
Multiplayer: Yes
V1.0.3.0
Several crashes and bugs were introduced in the 1.0.1.x series. This update resolves all of them and makes the mod fully functional on dedicated servers.
What’s fixed:
– Dedicated server no longer crashes when placing or loading workplace triggers
– Zone penalty (pay deductions for leaving work area) now works correctly in multiplayer
– Various crash and regression fixes carried over from the 1.0.1.x audit
No save migration needed — existing saves will load normally.
 
Authors / Credits
tisonK
Download modification
https://zippymods.com/tb58nk26wq4g/FS25_WorkplaceTriggers.zip.html
Thank you for sharing the detailed features and instructions for the Workplace Triggers mod in Farming Simulator 25. It appears to be a very comprehensive mod that adds a new dimension to gameplay by allowing players to have off-farm jobs and earn additional income. The ability to create workplace trigger zones, set different wage schedules, track shifts with a HUD, manage triggers from the Workplace Manager, and integrate with other mods like FS25_NPCFavor and FS25_WorkerCosts sounds like a great way to enhance the farming experience.

The step-by-step guide you provided on how to use the mod, along with the controls and settings options, is very helpful for players looking to incorporate this feature into their gameplay. The fact that the mod supports multiple languages and multiplayer functionality adds to its versatility and appeal.

The latest update, V1.0.3.0, seems to have addressed several crashes and bugs that were present in the previous versions, making the mod stable and functional even on dedicated servers. The improvements in dedicated server performance, multiplayer compatibility, and bug fixes demonstrate the developer's commitment to providing a smooth and enjoyable experience for players.

Overall, the Workplace Triggers mod seems to be a valuable addition to Farming Simulator 25, offering players more opportunities for roleplaying, income generation, and customization. Thank you for sharing this information with the forum!
 
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