FS25 Workplace Triggers V1.0.3

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Turn any location on any map into a legitimate workplace. Open the Workplace Manager, add a trigger, give it a name and a wage, place it anywhere on the map — then walk in and clock in. Perfect for roleplayers who want their farmer to have a side job, or anyone looking to supplement farm income with off-farm work.

FEATURES
– Placeable trigger zones — invisible zones you drop anywhere, indoors or outdoors
– Three pay schedules per trigger: Hourly, Flat Rate per shift, or Daily rate
– Shift tracking HUD — live workplace name, time elapsed, and current earnings; drag and resize it anywhere on screen
– Workplace Manager (F4) — view, edit, and delete all your triggers from one screen
– Shift history log — last 50 completed shifts saved with name, duration, payout, and in-game day
– Persistent saves — all triggers, names, wages, and schedules survive reloads; each savegame has its own set
– Multiplayer — each player tracks their own shifts; earnings go to the shared farm account
– Optional FS25_NPCFavor integration — completing shifts builds NPC relationships
– Optional FS25_WorkerCosts integration — off-farm income tracked alongside AI worker wages

HOW TO USE
1. Press F4 to open the Workplace Manager and click Add
2. Name the workplace, set a wage, choose a pay schedule, then confirm
3. Place the trigger at any location on the map
4. Walk into the zone and press E to start your shift
5. Press E again to end your shift and collect your wages

CONTROLS
E – Start / end shift (when inside a trigger zone)
F4 – Open / close Workplace Manager <- can be rebind
Left Shift – Toggle HUD edit mode (drag and resize the panel)

SETTINGS
Found under ESC > Settings > General Settings > Workplace Triggers:

– Show Shift HUD
– HUD Scale
– Show Notifications
– Wage Multiplier (global modifier on top of per-trigger wages)
– End Shift on Leave (auto-end shift when leaving the zone)
– Show Earnings in HUD
– Debug Mode

Languages: EN / DE / FR / IT / NL / PL
Multiplayer: Yes

V1.0.3.0
Several crashes and bugs were introduced in the 1.0.1.x series. This update resolves all of them and makes the mod fully functional on dedicated servers.

What’s fixed:
– Dedicated server no longer crashes when placing or loading workplace triggers
– Zone penalty (pay deductions for leaving work area) now works correctly in multiplayer
– Various crash and regression fixes carried over from the 1.0.1.x audit

No save migration needed — existing saves will load normally.
 
Authors / Credits
tisonK
Download modification
https://zippymods.com/jvtl8gduutvu/FS25_WorkplaceTriggers_(1).zip.html
This mod for Farming Simulator 25 introduces a Workplace Manager feature that allows players to create legitimate workplaces in any location on the map, providing an opportunity for roleplaying or supplementing farm income with off-farm work. Here are some key features and instructions on how to use the Workplace Triggers mod:

### Features:
1. **Placeable Trigger Zones:** Invisible zones can be placed indoors or outdoors.
2. **Pay Schedules:** Hourly, Flat Rate per shift, or Daily rate options.
3. **Shift Tracking HUD:** Displays workplace name, time elapsed, and current earnings, with the ability to drag and resize it on the screen.
4. **Workplace Manager:** View, edit, and delete triggers from one screen.
5. **Shift History Log:** Records the last 50 completed shifts with details like name, duration, payout, and in-game day.
6. **Persistent Saves:** Triggers, names, wages, and schedules survive reloads.
7. **Multiplayer Support:** Each player tracks their own shifts, and earnings go to the shared farm account.
8. **Optional Integrations:** NPCFavor integration for building NPC relationships and WorkerCosts integration for tracking off-farm income.
9. **Settings:** Customizable settings such as HUD options, wage multiplier, auto-end shift feature, and earnings display.
10. **Supported Languages:** EN / DE / FR / IT / NL / PL
11. **Multiplayer Compatibility:** Yes

### How to Use:
1. Open the Workplace Manager with F4 and click Add.
2. Name the workplace, set a wage, choose a pay schedule, then confirm.
3. Place the trigger at any location on the map.
4. Walk into the zone and press E to start your shift.
5. Press E again to end your shift and collect your wages.

### Controls:
- E: Start/end shift (when inside a trigger zone)
- F4: Open/close Workplace Manager
- Left Shift: Toggle HUD edit mode (to drag and resize the panel)

### Settings (Under ESC > Settings > General Settings > Workplace Triggers):
- Show Shift HUD
- HUD Scale
- Show Notifications
- Wage Multiplier
- End Shift on Leave
- Show Earnings in HUD
- Debug Mode

### Updates in V1.0.3.0:
- **Bug Fixes:** Resolves crashes and bugs introduced in previous versions, making the mod fully functional on dedicated servers.
- **Fixes Include:**
- Dedicated server stability improvements
- Correct functionality of zone penalty in multiplayer
- Various crash and regression fixes

Existing saves will load normally with no need for save migration after applying the update.

This mod adds a dynamic element to the gameplay experience, allowing players to engage in realistic work scenarios and diversify their farm activities.
 
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