FS25 Workplace Triggers V1.0.2

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Turn any location on any map into a legitimate workplace. Open the Workplace Manager, add a trigger, give it a name and a wage, place it anywhere on the map — then walk in and clock in. Perfect for roleplayers who want their farmer to have a side job, or anyone looking to supplement farm income with off-farm work.
FEATURES
– Placeable trigger zones — invisible zones you drop anywhere, indoors or outdoors
– Three pay schedules per trigger: Hourly, Flat Rate per shift, or Daily rate
– Shift tracking HUD — live workplace name, time elapsed, and current earnings; drag and resize it anywhere on screen
– Workplace Manager (F4) — view, edit, and delete all your triggers from one screen
– Shift history log — last 50 completed shifts saved with name, duration, payout, and in-game day
– Persistent saves — all triggers, names, wages, and schedules survive reloads; each savegame has its own set
– Multiplayer — each player tracks their own shifts; earnings go to the shared farm account
– Optional FS25_NPCFavor integration — completing shifts builds NPC relationships
– Optional FS25_WorkerCosts integration — off-farm income tracked alongside AI worker wages
HOW TO USE
1. Press F4 to open the Workplace Manager and click Add
2. Name the workplace, set a wage, choose a pay schedule, then confirm
3. Place the trigger at any location on the map
4. Walk into the zone and press E to start your shift
5. Press E again to end your shift and collect your wages
CONTROLS
E – Start / end shift (when inside a trigger zone)
F4 – Open / close Workplace Manager <- can be rebind
Left Shift – Toggle HUD edit mode (drag and resize the panel)
SETTINGS
Found under ESC > Settings > General Settings > Workplace Triggers:
– Show Shift HUD
– HUD Scale
– Show Notifications
– Wage Multiplier (global modifier on top of per-trigger wages)
– End Shift on Leave (auto-end shift when leaving the zone)
– Show Earnings in HUD
– Debug Mode
Languages: EN / DE / FR / IT / NL / PL
Multiplayer: Yes
V1.0.2.0
– Deleting a trigger no longer crashes with a “wrong type” error. The 3D marker was passing a file path where the game expected a numeric handle — fixed.
– Left Shift no longer accidentally toggles HUD edit mode while sprinting. The key has been moved to F7 (rebindable in the key bindings menu).
– Edit and Delete buttons in the trigger list dialog now show a tooltip on hover.
– Shift payments no longer log an error on every payout. The broken economyManager call has been removed — farm:changeBalance is now used directly, which is the confirmed working path in FS25.
 
Authors / Credits
tisonK
Download modification
https://zippymods.com/gsgwpx7wff0u/FS25_WorkplaceTriggers.zip.html
Thank you for sharing the detailed features and instructions for the Workplace Triggers V1.0.2 mod in Farming Simulator 25. This mod seems to enhance the gameplay experience for role-playing scenarios or for players looking to diversify their income sources within the game.

The ability to create trigger zones in any location on the map, flexible pay schedules, a Shift tracking HUD, Workplace Manager for easy management, and shift history log are impressive features. The integration with other mods like FS25_NPCFavor and FS25_WorkerCosts adds depth to the gameplay experience by impacting NPC relationships and providing a consolidated view of off-farm income and AI worker wages.

The step-by-step instructions provided make it easy for players to add a new workplace, set wages, choose pay schedules, and start earning. The customizable controls and settings offer players the flexibility to tailor their gameplay experience according to their preferences.

The update in V1.0.2.0 that resolves issues like crashes while deleting triggers, accidental toggling of HUD edit mode while sprinting, and error logging during shift payments shows the developer's dedication to improving the mod and providing a smooth experience for players.

Overall, the Workplace Triggers mod seems like a valuable addition to Farming Simulator 25, offering players more opportunities for immersion and engagement within the game world.
 
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