FS25 Workplace Triggers V1.0.2.1

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Turn any location on any map into a legitimate workplace. Open the Workplace Manager, add a trigger, give it a name and a wage, place it anywhere on the map — then walk in and clock in. Perfect for roleplayers who want their farmer to have a side job, or anyone looking to supplement farm income with off-farm work.
FEATURES
– Placeable trigger zones — invisible zones you drop anywhere, indoors or outdoors
– Three pay schedules per trigger: Hourly, Flat Rate per shift, or Daily rate
– Shift tracking HUD — live workplace name, time elapsed, and current earnings; drag and resize it anywhere on screen
– Workplace Manager (F4) — view, edit, and delete all your triggers from one screen
– Shift history log — last 50 completed shifts saved with name, duration, payout, and in-game day
– Persistent saves — all triggers, names, wages, and schedules survive reloads; each savegame has its own set
– Multiplayer — each player tracks their own shifts; earnings go to the shared farm account
– Optional FS25_NPCFavor integration — completing shifts builds NPC relationships
– Optional FS25_WorkerCosts integration — off-farm income tracked alongside AI worker wages
HOW TO USE
1. Press F4 to open the Workplace Manager and click Add
2. Name the workplace, set a wage, choose a pay schedule, then confirm
3. Place the trigger at any location on the map
4. Walk into the zone and press E to start your shift
5. Press E again to end your shift and collect your wages
CONTROLS
E – Start / end shift (when inside a trigger zone)
F4 – Open / close Workplace Manager <- can be rebind
Left Shift – Toggle HUD edit mode (drag and resize the panel)
SETTINGS
Found under ESC > Settings > General Settings > Workplace Triggers:
– Show Shift HUD
– HUD Scale
– Show Notifications
– Wage Multiplier (global modifier on top of per-trigger wages)
– End Shift on Leave (auto-end shift when leaving the zone)
– Show Earnings in HUD
– Debug Mode
Languages: EN / DE / FR / IT / NL / PL
Multiplayer: Yes
V1.0.2.1
What was broken:
After creating a new workplace trigger, the map marker and floating
3-D beacon appeared to be queued (“pending”) but were never actually
placed in the world. Shift start, proximity detection, and deletion
were also silently broken for any trigger created during that session.
Fixed:
Newly placed triggers now correctly inherit the server-assigned stable ID the moment the placeable loads. Map icons, 3-D markers, shift tracking, and trigger deletion all work as expected from the first placement. No save-game changes required; existing saves are unaffected.
 
Authors / Credits
tisonK
Download modification
https://zippymods.com/gsgwpx7wff0u/FS25_WorkplaceTriggers.zip.html
Thank you for sharing the detailed features of the Workplace Triggers V1.0.2.1 mod for agricultural simulation games. It seems like a great addition for roleplaying enthusiasts and players looking to add more depth to their farming experience by integrating off-farm work opportunities.

The mod offers various functionalities such as placeable trigger zones, different pay schedules, a shift tracking HUD, workplace manager, shift history log, persistent saves, multiplayer support, integration with other mods like NPCFavor and WorkerCosts, and detailed controls and settings for a customizable experience.

The instructions on how to use the mod are clear and straightforward, making it easy for players to add and manage workplace triggers in-game. The recent update V1.0.2.1 addresses the issue of broken triggers during creation, ensuring that newly placed triggers work correctly with all associated features without requiring changes to existing save games.

Overall, this mod seems to provide a realistic work-life balance element to farming simulations, allowing players to engage in additional roles and earn extra income within the game world. The detailed features and improvements make it a valuable addition for players seeking more immersive gameplay experiences.
 
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