FS25 Vehicle Years System: Historical Start v1.0

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Ever wanted to start your game in the classic year 1985, run a small farm with vintage machines, and then gradually modernize your fleet as the years roll by? This mod lets you do exactly that.
You pick the year your game begins — 1950, 1985, 2000, anything between 1900 and 2050.
From that point on, the mod keeps the world in sync with the era:
The shop only shows machines that actually existed in your current year.
Contracts offered by NPCs match your era — the game won’t ask you to harvest a field with a 2024 hybrid combine while you are playing in 1975.
Every January moves the world one year forward — newer models and new types of contracts gradually become available.
Full control over each machine’s production year
Sometimes a machine in the game has the wrong production year assigned, or none at all. Or you simply want to bend the rules — for example unlock a specific tractor a few years earlier than the default.
That is why the mod adds a handy menu (accessed from the shop, key P) where you browse every vehicle category and change the production year of any vehicle with a single click. No editing XML files, no game restarts, no modding knowledge required. Click, change, done — the change is immediately visible in the shop and in contracts.
Features:
Pick a start year (1900-2050). In-game year advances every January.
Shop shows only vehicles available in the current year.
Contracts adapt: missions that need equipment unavailable in the current year are either repaired with a year-appropriate replacement, or hidden if no replacement exists (e.g. no cotton harvester in 1985 → no cotton contracts).
Built-in mod menu (in the shop) lets the admin browse every vehicle category and override the year of any vehicle individually. Useful for filling gaps or pushing things earlier.
Optional toggles to disable contract leasing, shop leasing, and special contracts (forestry, deadwood, rock, wood chips).
Multiplayer aware: only the master user can change settings; overrides are synced to all clients.
Dependencies: FS25_Vehicle_Years (required)
Thanks to Thalley for FS25_Vehicle_Years and to the authors of Through_The_Years and FilterYears for reference patterns.
Required mods:
Vehicle Years
 
Authors / Credits
Stetyner
Download modification
https://zippymods.com/h4bugjv44a9w/FS25_VehicleYearsSystem.zip.html
That sounds like a fantastic mod for Farming Simulator 25! Starting in a designated year and progressing through different eras while adapting to the available equipment adds an interesting layer of historical realism and challenge to the game. The concept of having the shop and contracts reflect the timeline based on the chosen starting year is very clever and immersive.

Being able to manually adjust the production year of each vehicle through a convenient in-game menu is a great feature as well. This flexibility allows players to customize their gameplay experience by tweaking specific vehicles to fit their desired historical accuracy or gameplay progression.

The attention to detail, such as adjusting contracts to match the available equipment of the era, and the synchronization of settings in multiplayer mode, shows a thoughtful design approach to ensure a smooth and engaging experience for players of different playstyles.

Overall, this mod seems to offer a comprehensive and well-thought-out system for players looking to immerse themselves in a detailed historical farming experience within Farming Simulator 25. The collaborative effort with existing mods and the acknowledgment of their influence further enriches the modding community within the game.
 
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