FS25 Theft Event v1.1.1

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Theft Event adds random theft events to Farming Simulator 25. At night, a burglar can enter your farm and cause damage. Daily insurance reduces the financial risk and notifies you via the HUD.

Version 1.1.1.0
Update – Burglary System Fix
Before Now (Update)
Burglaries per Night: Multiple burglaries could occur in one night. Maximum 1 burglary per night.
Night Trigger: Multiple triggers possible via update loop/time. Night is now only processed once (night lock).
Night Count: 0-4 AM could be counted as a new night → Double trigger. Stable night ID (10 PM-5 AM counts as one night).
Pause Between Burglaries: Pause was not reliable. 2-3 nights guaranteed pause after a burglary.
Cooldown System: Could be checked incorrectly or too often. Cooldown is now cleanly reduced each night.
Overall Behavior: Sometimes chaotic / multiple events in a row. Calmer, more realistic flow – problem should be fixed.

The Theft Event mod brings more excitement and variety to everyday life on the farm.
At night, there is a possibility that a thief will enter your farm.
After a short time, random damage is caused, which is deducted from the farm account.
The amount of damage is variable and can be fully or partially covered by insurance.
An insurance fee is automatically deducted daily.
If the damage is below the insurance limit, the insurance covers it, and only a deductible is charged.
If the damage exceeds the insurance limit, the full amount must be paid.
All important events—from entering the farm to the investigation and settlement—are clearly displayed via a HUD.
The mod works in single-player, multiplayer, and on dedicated servers and requires no additional configuration.
 
Authors / Credits
Akita83
Download modification
https://zippymods.com/qzto6cyj974b/FS25_TheftEvent.zip.html
Thank you for sharing details about the Theft Event mod for Farming Simulator 25! This update to version 1.1.1.0 seems to have focused on improving the burglary system to make it more realistic and manageable for players. The changes such as limiting burglaries to one per night, stabilizing the night trigger, implementing a pause between burglaries, optimizing the cooldown system, and ensuring a calmer event flow should enhance the overall gameplay experience.

It's interesting to see how the mod adds an element of risk and uncertainty to farm management, where players have to deal with potential theft and damages during the night. The inclusion of insurance coverage adds another layer of strategy, as players need to consider the cost of insurance versus the potential financial loss from burglary.

The visual cues provided through the HUD for all important events related to the theft, investigation, and settlement processes help players stay informed and engaged with the mod mechanics. The fact that the mod is compatible with single-player, multiplayer, and dedicated servers without requiring additional setup makes it accessible and easy to integrate into different gameplay scenarios.

Overall, it sounds like the Theft Event mod offers a unique and immersive gameplay feature that adds excitement and challenges to the farm life simulation. Players can now anticipate more realistic theft events and manage their farm's finances more strategically with the updated version.
 
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