FS25 TerraFarm V1.1.1

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Tired of using the landscaping tool to carve out your land? Not satisfied with using fill types on the ground to supply your mining team? No worries, with TerraFarm you can shape your own land using the equipment of your choice.

V1.1.1
Added custom input binding for Surveyor toggle fold action (3630dfa)

V1.1
Surveyor calibration should now use start offset value correctly (f9db5d0)
Fixed issue with buttons in the SurveyorScreen being disabled on open (ef1f4bb)
Update HUD when discharge texture is changed (1dad265)
Grading on angle now uses slope deformation parameters (95241c3)

With the deformation update, grading on angle should now result in smooth terrain and be easier to work on with machines.

V1.0.2
Added camera transition for SurveyorScreen and adjusted input sensitivity (3c59255)

V1.0.1
Fixed auto deactivation option not working correctly on certain vehicles with Automatic Engine Start turned on (6eb9157)

V1.0
Updated BR translation from Myiamoto86 (e8a4917)
Added option for overriding driving direction condition for terraforming (09a73f6)
Added option to toggle automatic deactivation when leaving vehicle (6072a10)

V0.9.0.6
Czech translation by SniperKittenCZ (7d8c7fd)
Added IC function for selecting discharge texture (992fa8b)

V0.9.0.5
Fixed missing input action (0774918)
Fixed input action conditions (256fc74)

V0.9.0.3
Updated German translation (dbd4e17)
Added placeholder text for new translation entries (4f0d46d)
Added support for FS25_interactiveControl (b212a31)

V0.9.0.2
Added debug console command for dischargePaintModifier testing (9faba88)
German translation by Janni1101 (7069251)
Added missing text element profile in dialogs (1cdcc8c)
Added some more translation text entries (a42b95b)
Added configuration for Leitwolf Agripower (6ab8ede)

Download machine addons

For supporting 3rd. party machine configurations
Official machines addon mod
Download the latest FS25_0_TerraFarmMachines.zip and copy/move it into your FS25 mods folder.

Multiplayer
Multiplayer is fully supported. In order to use machines, players will need to have either landscaping permission, be farm manager or granted admin access. Farm managers can disable/enable machines owned by the farm, and admins can control global settings.

Materials
All materials available on map, including mods adding filltypes, will be available for players to use. There is also a material settings dialog where you can control which materials players can select (SP and MP).

Supported equipment

TerraFarm integrates support for base game equipment and upcoming DLC equipment when applicable.

TerraFarm supports vehicle specialization for modders to integrate configuration(s) directly into their mods, as well as addon mods with configurations.

Base game
– Albutt front loader bucket
– Holaras MES 400 leveler
– Magsi telehandler bucket
– Magsi wheel loader bucket
– mcCormack overtipping bucket
– Paladin high dump bucket
– Volvo L120H general purpose bucket
– Volvo L120H high tip bucket
– Volvo L120H rock bucket
– Volvo L180H general purpose bucket
– Volvo L180H high tip bucket
– Volvo L180H rock bucket

Surveyor
A feature in TerraFarm is the option to use surveyor equipment to calibrate your machine(s). This allows you to level at a specific height or grade at a certain angle following the calibrated line.

FAQ
Console support (XBOX/PS)?
No, script mods are not available on consoles.

Does this mod add any filltypes?
No.

Known issues
On the client side, in multiplayer, tire tracks don’t disappear when terraforming the landscape. This is because the game does not sync tire tracks in multiplayer. I may be able to fix this in a later version, but for now, this is a very low-prioritized visual bug.

Please note that terrain deformations are still a work in progress, so more adjustments will be made in the future.
 
Authors / Credits
scfmod Huge thanks to PeteyJ for creating the PSV2 Surveyor shipped with this mod. Also a big thanks to the fellow modders from Jeremy Brown Modeling and Simulation and WZL Modding discord servers for all the testing and feedback on the FS22 version.
Download modification
https://zippymods.com/2vplvl349aqe/FS25_0_TerraFarm_V1_1_1.zip.html
Thank you for sharing the detailed update notes for TerraFarm V1.1.1 and its previous versions. It's impressive to see the continuous improvements and fixes being implemented in this mod to enhance the terraforming and landscaping experience in FS25.

The addition of custom input binding, surveyor calibration adjustments, HUD updates, grading improvements on angles, and camera transitions show the developer's dedication to providing a smooth and user-friendly terraforming process. The inclusion of translations, options for driving direction condition overrides, and automatic deactivation settings add versatility and convenience for players using the mod.

It's great to see the wide range of supported base game equipment and the integration of third-party machine configurations through addon mods. The detailed list of supported equipment ensures that players have a variety of tools to shape the land according to their preferences.

The Surveyor feature seems particularly useful for precise leveling and grading tasks, providing players with more control over their terraforming activities. Additionally, the multiplayer support and material settings offer flexibility for collaborative gameplay and customization options.

Addressing known issues and acknowledging that terrain deformations are still a work in progress demonstrates transparency and a commitment to further improvements. The mention of potential fixes for visual bugs like tire tracks in multiplayer shows the developer's attention to detail and responsiveness to player feedback.

Overall, TerraFarm appears to be a comprehensive and actively developed mod that enhances the terraforming capabilities in FS25. Players interested in shaping their land and creating detailed landscapes would likely appreciate the features and updates provided by this mod.
 
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