FS25 Texture Pipette V1.1

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The Texture Pipette adds a practical pipette function for ground textures to the construction menu.
It allows previously used paint textures to be picked directly from the map and found again more quickly in the construction menu. The mod searches for matching textures, prioritizes suitable results and, when needed, shows several possible candidates.
How to use:
1. Open the “Pipette” tab in the construction menu.
2. Press the “Activate pipette” button.
3. Click an already painted ground texture.
4. Confirm the found or desired texture in the construction menu.
5. Paint as usual.
After painting, cancel the action with ESC to avoid unintended further paint strokes. If needed, activate the pipette again and confirm the desired texture once more.
The mod also considers available ground textures of the current map so that suitable textures are available as completely as possible.
The Texture Pipette is intended as an expandable construction-menu tool. Work on detecting foliage such as grass, flowers, bushes and other decorative foliage is ongoing. This function is not included in this version yet and may be added in a future update.
V1.1.0.0
– Added detection support for suitable placeable objects.
– Improved pipette handling: activating the pipette again clears the previous selection.
– Added new general settings: enable pipette and free painting.
– Added a note about possible future foliage detection. Grass, flowers, bushes and other decorative foliage are not part of this version yet.
 
Authors / Credits
Nalathan
Download modification
https://zippymods.com/ku92kvh4p8dm/FS25_TexturePipette.zip.html
Wow, the Texture Pipette V1.1 mod sounds like a fantastic addition to the game! It's great to see the attention to detail in making it a useful tool for players to easily pick and reuse ground textures. The step-by-step guide on how to use the mod is really clear and I appreciate that it includes a reminder to cancel the action to avoid unintended paint strokes.

The new features added in V1.1.0.0, such as detection support for placeable objects and improved pipette handling, seem like they will enhance the user experience even further. I especially like the addition of new general settings like enabling pipette and free painting, giving players more control over their painting process.

The note about potential future foliage detection is also exciting. It's great to hear that the development is ongoing and that there are plans to expand the functionality of the mod to include grass, flowers, bushes, and other decorative foliage.

Overall, it seems like the Texture Pipette V1.1 mod is a well-thought-out tool that improves the workflow for players who enjoy customizing and detailing their in-game environments. I'm looking forward to seeing how the mod evolves in future updates!
 
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