FS25 TerraFarm V1.4.1

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Tired of using the landscaping tool to carve out your land? Not satisfied with using fill types on the ground to supply your mining team? No worries, with TerraFarm you can shape your own land using the equipment of your choice.

V1.4.1
Feature: Hotkey for toggling global area border visibility (221c1c8)

V1.3.1
Updated italian translation (6ebe3a1) (Issue #69)
Increased maximum number of area points to 63 (baaefe3)
Increased maximum number of areas to 63 (03405b9)
InGameMenu page fix (fe65793)
Added option for setting point position manually in Path Area (a3c357a)
Update panel when selected point changes in Area editor (3abb235)
Added selected point position text label in editor (3929182)

V1.3
Feature: Surveyor deprecation, replaced with Landscaping Areas (#14)
Feature: Custom water planes (#64)

V1.2.1
Fixed issues with InteractiveControl integration and multiplayer (bf08730)
Ref. issue #66

V1.2
Updated EN translation entries (8c82f15)
Added new translation entries (54aba78)
GUI update, terraform and discharge settings separated into own tabs. (6774b70)
Deformation update. Discharge now uses only a single node. Some adjustments to deformation parameters. (538e82a)

Some machine settings will be reset to default when updating to 1.2.0.0. The changes to discharge should now result in a smoother/less jagged deformations, especially when using larger discharge deformation radius.

V1.1.3
Added nil checks for using ResourceManager:getTerrainLayerById() (6423b7c)
Fixed updateDischargeTextureDisplay using wrong elements (f5f2839)
Vehicle loading now gracefully continues loading if referenceNode is not found (69edaf2)

Vehicles with vehicleConfigurations should now be able to load completely if a vehicleConfiguration is missing a requirement for Machine specialization.

V1.1.2
Update translation for DE (5751938) agp8x

V1.1.1
Added custom input binding for Surveyor toggle fold action (3630dfa)

V1.1
Surveyor calibration should now use start offset value correctly (f9db5d0)
Fixed issue with buttons in the SurveyorScreen being disabled on open (ef1f4bb)
Update HUD when discharge texture is changed (1dad265)
Grading on angle now uses slope deformation parameters (95241c3)

With the deformation update, grading on angle should now result in smooth terrain and be easier to work on with machines.

V1.0.2
Added camera transition for SurveyorScreen and adjusted input sensitivity (3c59255)

V1.0.1
Fixed auto deactivation option not working correctly on certain vehicles with Automatic Engine Start turned on (6eb9157)

V1.0
Updated BR translation from Myiamoto86 (e8a4917)
Added option for overriding driving direction condition for terraforming (09a73f6)
Added option to toggle automatic deactivation when leaving vehicle (6072a10)

V0.9.0.6
Czech translation by SniperKittenCZ (7d8c7fd)
Added IC function for selecting discharge texture (992fa8b)

V0.9.0.5
Fixed missing input action (0774918)
Fixed input action conditions (256fc74)

V0.9.0.3
Updated german translation (dbd4e17)
Added placeholder text for new translation entries (4f0d46d)
Added support for FS25_interactiveControl (b212a31)

V0.9.0.2
Added debug console command for dischargePaintModifier testing (9faba88)
German translation by Janni1101 (7069251)
Added missing text element profile in dialogs (1cdcc8c)
Added some more translation text entries (a42b95b)
Added configuration for Leitwolf Agripower (6ab8ede)

Download machine addons
For supporting 3rd. party machine configurations
Official machines addon mod
Download the latest FS25_0_TerraFarmMachines.zip and copy/move it into your FS25 mods folder.

Multiplayer
Multiplayer is fully supported. In order to use machines, players will need to have either landscaping permission, be farm manager or granted admin access. Farm managers can disable/enable machines owned by the farm, and admins can control global settings.

Materials
All materials available on map, including mods adding filltypes, will be available for players to use. There is also a material settings dialog where you can control which materials players can select (SP and MP).

Supported equipment
TerraFarm integrates support for base game equipment and upcoming DLC equipment when applicable.

TerraFarm supports vehicle specialization for modders to integrate configuration(s) directly into their mods as well as addon mods with configurations.

Base game
– Albutt front loader bucket
– Holaras MES 400 leveler
– Magsi telehandler bucket
– Magsi wheel loader bucket
– mcCormack overtipping bucket
– Paladin high dump bucket
– Volvo L120H general purpose bucket
– Volvo L120H high tip bucket
– Volvo L120H rock bucket
– Volvo L180H general purpose bucket
– Volvo L180H high tip bucket
– Volvo L180H rock bucket

Surveyor
A feature in TerraFarm is the option to use surveyor equipment to calibrate your machine(s). This allows you to level at a specific height or grade at a certain angle following the calibrated line.

FAQ
Console support (XBOX/PS)?
No, script mods are not available on consoles.

Does this mod add any filltypes?
No.

Known issues
On client side in multiplayer tire tracks doesn’t disappear when terraforming the landscape. This is because the game does not sync tire tracks in multiplayer. I may be able to fix this in a later version, but for now this is a very low prioritized visual bug.
Please note that terrain deformations are still a work in progress, so more adjustments will be worked on in the future.
 
Authors / Credits
scfmod Huge thanks to PeteyJ for creating the PSV2 Surveyor shipped with this mod. Also a big thanks to the fellow modders from Jeremy Brown Modeling and Simulation and WZL Modding discord servers for all the testing and feedback on the FS22 version.
Download modification
https://zippymods.com/s5nald7dzgxo/FS25_0_TerraFarm_V1_4_1.zip.html
Thank you for sharing the detailed changelog and information about TerraFarm V1.4.1! It's great to see the continuous development and improvement of this mod for Farming Simulator 25.

The addition of a hotkey for toggling global area border visibility in V1.4.1 seems like a convenient feature for users to manage their land more efficiently. Along with previous updates like the increased maximum number of area points and areas in V1.3.1, it shows a commitment to enhancing the functionality of the mod.

The replacement of the Surveyor with Landscaping Areas in V1.3 is a significant change, providing a more specialized and focused tool for the players. Custom water planes and other features like custom input bindings and improved translations in different languages demonstrate the attention to detail in improving the user experience.

It's interesting to see the focus on deformation updates in various versions, aiming to provide smoother terrain modifications and better interaction with machines. The support for base game equipment and upcoming DLC equipment, as well as the integration of vehicle specialization for modders, shows a commitment to flexibility and expandability within the mod.

The FAQ section addressing console support and clarifying the absence of added fill types is helpful for users seeking information about the mod's compatibility and content. The transparency about known issues, like the multiplayer tire tracks issue and ongoing terrain deformation improvements, shows a dedication to addressing community feedback and making continuous improvements.

Overall, TerraFarm seems to be a comprehensive and feature-rich mod for players looking to customize and shape their farming landscape in Farming Simulator 25. It's great to see the dedication to development and the proactive approach to updating and refining the mod based on user feedback.
 
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